Technical support > Mac

2.2 Mac dmg install

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goldenmonkey:
Thanks to whoever built the mac dmg for 2.2. As downloaded on a fairly standard mac setup, the application immediately terminates with no error message.

To make it run, you'll need to install the SDL framework by hand- download it from the SDL site, then stick the framework into the /Librarary/Frameworks

Then it all works.

This step wasn't required for 2.1- perhaps there should be a note in the install package, or maybe the dmg should include the SDL and do this step automagically.

Thanks for all the work getting the mac port to work- it's a lot more than the original X-COM folks ever did.

drix:
Hi,

Same problem here with a MacBook Pro Intel Core Duo processor with ATI Radeon X1600.

If I start with the command line I obtain this error:

--- Code: ---/Applications/UFOAI.app/Contents/MacOS/ufo; exit
Welcome to Darwin!
Reading ~/.bash_profile
Reading ~/.bashrc
[drix00] drix00 $>/Applications/UFOAI.app/Contents/MacOS/ufo; exit
dyld: Library not loaded: @executable_path/../Frameworks/SDL.framework/Versions/A/SDL
  Referenced from: /Applications/UFOAI.app/Contents/MacOS/../Frameworks/SDL_mixer
  Reason: image not found
Trace/BPT trap
logout
[Process completed]

--- End code ---

If I install the SDL framework into the /Librarary/Frameworks the game start correctly.

Thanks,
Drix

Mattn:
the problem is, that noone on the team has mac access - the dmg was kindly created by a mac contributor (tchristney) - but not tested on a lot of systems. if you have experience in building dmg, please have a look and send us patches. the important stuff is in build/install.mk and src/ports/macosx/installer

thank you very much

kreo123:
It starts after installing SDL as described crashes soon after that :(

I have santa rosa c2d 2.2GHz macbook white, with intel x3100 graphics. Startup screen shows up, but dissapears if you try to click on it.

this is the last output on terminal:
...
===== UFO Initialized ======

Cinematic videos/intro.roq not found
Switch grab input off
S_Music_Start: Playing music: 'music/PsymongN3'

tchristney:
Hi Everyone. I'm the guy responsible for your problems. I haven't modified the build setup from 2.1, other than to enable a universal binary. I know what is happening with the SDL problems and the fix is quite easy. Basically there are two options - install the frameworks globally as you have done OR to install them in UFOAI.app/Contents/Frameworks/. I will modify the copy files section of the Makefile to do the right thing, although the best I'll be able to do is put a patch on the sourceforge site. I'll reupload the dmg after fixing the issue.

Other than that SDL issue, is the program working for you?

kreo123, could you use Console.app to see if there are any errors reported in there (and post them here if there are)?

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