General > Discussion
Weapons Categories
Takai:
--- Quote from: SpaceWombat on January 15, 2008, 02:13:48 am ---The current category distinction is simply unlogical to me. ???
--- End quote ---
This man speaks thruth.
ab.er.rant:
--- Quote from: SpaceWombat on January 15, 2008, 03:43:02 am ---How about this:
Melee
Pistols
Submachineguns/close quarter (shotgun, mp)
Assault
Heavy (MGs, suppression fire, heavy laser...)
Sniper
Artillery/Explosives
--- End quote ---
I think this is a good idea.
DaCheetah:
I believe the current system, while slightly illogical and unrealistic, works very well. Pistols should be in the close section, however, the SMG should definitely be moved to the assault category. I'm not sure where shotguns should lie, probably closer to heavy, perhaps assault.
eleazar:
--- Quote from: SpaceWombat on January 15, 2008, 03:43:02 am ---That is true. The more categories the better.
--- End quote ---
No. If that were true we should just make a stat for each individual weapon.
I think it's possible that the categories could be arraigned to make a bit more sense, but simply multiplying categories makes more things for the player to keep track of, clutters up the interface, but doesn't obviously improve the gameplay experience.
If anything i think there are too many stats: "accuracy" would be the obvious least useful stat, since it simply boosts all weapon skills.
SpaceWombat:
--- Quote from: eleazar on February 07, 2008, 06:28:37 am ---No. If that were true we should just make a stat for each individual weapon.
--- End quote ---
You know what I mean ;) Too extreme is never good.
I think accuracy still plays a role if we think of improvement and elite soldiers among your crowd. As we see many new weapons will need more than one weapon skill to be handled in certain situations (sniper and assault or assault and heavy combinations for different fire modes) but at the beginning your soldiers will only improve one skill with the standard gear and the first time I used close weapons was when I needed the stun rod to take action.
Here the accuracy ability gives the possibility to let soldiers who are not that good at a certain discipline still be of great use. Some kind of joker. And it is not that unlikely that someone who is good at snipers or pistols will also do well with an assault rifle (ballistics theory, a good eye, no trembling hand... skills that are of general use for gunsports ;) ).
It reduces a bit of the luck factor (close combat guys who lack hit points and speed always discourage me to use them because they will probably take some more hits) when getting new soldiers on the list and it also provides the trained veterans with a higher value (I really don't like to loose the allrounders).
I like accuracy.
Anyway what would be your ideas on weapon distinction or do you like it the way it is?
I would prefer at least an additional pistol category and please put the smgs into assault rifles (the are restricted by max range, not by handling skill in my view).
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