General > Discussion

Weapons Categories

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BTAxis:
Possibly, but then the range we have for grenades now should be the maximum attainable even with strength calculated into it. For longer ranges you are supposed to use the grenade launcher, and upping the range of that weapon would make it too powerful given the limited map size.

SpaceWombat:
One might argue that no matter how far you can throw at maximum because of your strength precision declines strongly with range from a certain point. Taking into account game balance I do not see a necessity of altering max range for grenades with strength (though I do not strongly oppose it). If strength influences hit probability on a given range this would be ok for me from a balancing point of view.
My concerns are more about avoiding an additional skill for grenades because it is a universal weapon which every soldier might need/have use for. Therefore accuracy (and strength?) would be a good universal replacement.

According to a distinction between MP and smg I do not really observe a real difference. The H&K MP5 is often listed as a smg while its name is MP...
I fired an MP Uzi myself. It is quite accurate on 25+ m. While it is lightweight enough to handle with one hand and the recoil per single shot is very low compared to an assault rifle I would not use it this way if my life depends on it (gangsta style is not very effective  ;) ).
I feel that smaller full automatic weapons should be considered pistols and smg/mps that match a certain weight should be considered assault rifles (or fit into a new smg category).

The shotgun used in the current version counts as an assault rifle if you dare to ask me. It has quite some range compared to a (9mm) pistol and is handled exactly like an assault rifle (I used it with close skill soldiers because there were not enough good assault skillers on my list at the beginning as a substitute).

If it is a trade-off for gameplay I would say cut the mp/smg category and keep the sniper category as it is. It is a fair compromise between realism and gameplay needs. The important thing is to get rid of the close skill as a "one fits all" box.  ;D

Are there plans for more weapons later on? If we get a whole bunch of new weapons maybe I would come to another conclusion...

ufogio:
I think the categories are ok the way they are now.
What is important is to keep smg, sniper, assault and the others two in different categories, so the player will have to train different kind of soldiers.
For example, one should not be able to switch a soldier that used a smg for 40 missions to a laser rifle or a bolter, without getting penalities.
It is just more fun for the player.... as for the melee combat category, I believe melee weapons are almost never used, with the exception of the stunning rod sometimes, so it doesn't seems a good idea to create a new skill for them.
Eventually, you can keep smg and melee weapons in the same category, and soldiers using the latter will evolve their Strength skill during missions, while the others increase Accuracy, so there will be a difference.

nemchenk:
Well, I've been playing with the following setup, which I personally find works very well:
close = "Melee/Thrown": thrown grenades, melee weapons.
assault = "Small arms": One-handed weapons, including SMG (gives "assault" troopers an assault rifle-like weapon)
sniper = "Long arms": Assault rifles, Riot & Civvie shotguns, Sniper rifles, Bolters, etc
heavy = "Heavy / Suppression": all Full Auto modes, heavy weapons inc. Rocket Launcher
explosive = "Indirect fire": Grenade launcher, except Flechette ammo,

Just my opinion, of course.

nemchenk

Woreczko:

--- Quote ---I think the categories are ok the way they are now.
What is important is to keep smg, sniper, assault and the others two in different categories, so the player will have to train different kind of soldiers.
--- End quote ---
I too think that way. Skill with a weapon is more than just manual dexterity, it`s also about having proper knowledge on how to fight with it. While assault rifle is fired the same way as sniper rifle, you don`t use it in similar fashion. Assault soldier gotta have a keen eye and fast reflexes to quickly recognize situation and to take that shot before his opponent hides behind a corner. Sniper doesn`t need to be fast but needs to be extremely precise and smart about ballistics. Hence it`s reasonable that they are in deifferent categories. Take note, that assault rifle can be fired too in sniper mode, while snap shots from sniper rifle should require assault skill, as they are.... snap shots:)

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