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Author Topic: Unable to start a mission  (Read 1815 times)

Tarivol

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Unable to start a mission
« on: May 07, 2008, 09:28:45 pm »
Hiya everyone. I am new to this community, so firstly I'd like to say hello to everyone contributing to this fascinating game :) I've recently svn-ed the latest trunk of UFO AI and started it with a great dose of excitement. Unfortunately, as I encountered my first mission, a Crashed UFO one, i cannot get into it. I get a Signal 11 crash when I try to enter the mission. I'm using Ubuntu Hardy.
The output from my console:
Code: [Select]
====== UFO Initialized ======

Switch grab input off
Loading savegame
...version: 3
...game version: 2.3-dev
Changing to Singleplayer
Global data loaded - size 4446420 bytes
...techs: 177
...buildings: 22
...ranks: 16
...nations: 8

Load 'slot0'
...subsystem 'size' - loaded 109 bytes
...subsystem 'base' - loaded 26231 bytes
...subsystem 'campaign' - loaded 200 bytes
...subsystem 'hospital' - loaded 0 bytes
...subsystem 'market' - loaded 3062 bytes
...subsystem 'research' - loaded 8448 bytes
...subsystem 'employee' - loaded 17352 bytes
...subsystem 'aliencont' - loaded 0 bytes
...subsystem 'production' - loaded 109 bytes
...subsystem 'aircraft' - loaded 822 bytes
...subsystem 'messagesystem' - loaded 4340 bytes
...subsystem 'stats' - loaded 28 bytes
...subsystem 'nations' - loaded 1248 bytes
...subsystem 'transfer' - loaded 86384 bytes
...subsystem 'alien base' - loaded 130 bytes
...subsystem 'xvirate' - loaded 131076 bytes
File 'slot0' loaded.
music change to van_geoscape (from van_theme)
Changing to Singleplayer
S_Music_Start: Playing music: 'music/van_geoscape'
Save 'slotquick'
...subsystem 'size' - saved 109 bytes
...subsystem 'base' - saved 26213 bytes
...subsystem 'campaign' - saved 289 bytes
...subsystem 'hospital' - saved 0 bytes
...subsystem 'market' - saved 3062 bytes
...subsystem 'research' - saved 8448 bytes
...subsystem 'employee' - saved 16962 bytes
...subsystem 'aliencont' - saved 0 bytes
...subsystem 'production' - saved 109 bytes
...subsystem 'aircraft' - saved 822 bytes
...subsystem 'messagesystem' - saved 4340 bytes
...subsystem 'stats' - saved 28 bytes
...subsystem 'nations' - saved 1248 bytes
...subsystem 'transfer' - saved 86384 bytes
...subsystem 'alien base' - saved 130 bytes
...subsystem 'xvirate' - saved 131076 bytes
Campaign 'QuickSave' saved.
------- Loading game.so -------
LoadLibrary (./base/game.so)
==== InitGame ====
CM_LoadMap: "-ufocrash/uc_ +drop_firebird +craft_crash_scout +h05 +h04 +h05 +h01 +h01 +h01 +h01 +h01 +h02 +h02" "8 8 0 -16 -8 0 0 0 0 8 -16 0 -24 -8 0 16 -16 0 -8 16 0 -24 16 0 -24 -16 0 -8 -16 0 0 -8 0 -24 8 0"
checksum for the map '+ufocrash': 1380333663
ufo script checksum 3974486618
Created AI player (team 0)
Created AI player (team 7)
-------------------------------------
Connecting to localhost...
Map: +ufocrash
music change to PsymongR3 (from van_geoscape)
Starting the game...
tarivol has joined team 0
(player 0) It's team 1's round
tarivol has taken control over team 1.
music change to PsymongN4 (from PsymongR3)
Wrote keys.cfg
Error: Received signal 11.

The output from gdb:
Code: [Select]
====== UFO Initialized ======

Switch grab input off
Loading savegame
...version: 3
...game version: 2.3-dev
Changing to Singleplayer
Global data loaded - size 4446420 bytes
...techs: 177
...buildings: 22
...ranks: 16
...nations: 8

Load 'slot0'
...subsystem 'size' - loaded 109 bytes
...subsystem 'base' - loaded 26231 bytes
...subsystem 'campaign' - loaded 200 bytes
...subsystem 'hospital' - loaded 0 bytes
...subsystem 'market' - loaded 3062 bytes
...subsystem 'research' - loaded 8448 bytes
...subsystem 'employee' - loaded 17352 bytes
...subsystem 'aliencont' - loaded 0 bytes
...subsystem 'production' - loaded 109 bytes
...subsystem 'aircraft' - loaded 822 bytes
...subsystem 'messagesystem' - loaded 4340 bytes
...subsystem 'stats' - loaded 28 bytes
...subsystem 'nations' - loaded 1248 bytes
...subsystem 'transfer' - loaded 86384 bytes
...subsystem 'alien base' - loaded 130 bytes
...subsystem 'xvirate' - loaded 131076 bytes
File 'slot0' loaded.
music change to van_geoscape (from van_theme)
Changing to Singleplayer
S_Music_Start: Playing music: 'music/van_geoscape'
Save 'slotquick'
...subsystem 'size' - saved 109 bytes
...subsystem 'base' - saved 26213 bytes
...subsystem 'campaign' - saved 289 bytes
...subsystem 'hospital' - saved 0 bytes
...subsystem 'market' - saved 3062 bytes
...subsystem 'research' - saved 8448 bytes
...subsystem 'employee' - saved 16962 bytes
...subsystem 'aliencont' - saved 0 bytes
...subsystem 'production' - saved 109 bytes
...subsystem 'aircraft' - saved 822 bytes
...subsystem 'messagesystem' - saved 4340 bytes
...subsystem 'stats' - saved 28 bytes
...subsystem 'nations' - saved 1248 bytes
...subsystem 'transfer' - saved 86384 bytes
...subsystem 'alien base' - saved 130 bytes
...subsystem 'xvirate' - saved 131076 bytes
Campaign 'QuickSave' saved.
------- Loading game.so -------
LoadLibrary (./base/game.so)
==== InitGame ====
CM_LoadMap: "-ufocrash/uc_ +drop_firebird +craft_crash_scout +h04 +h03 +h05 +h01 +h05 +h02 +h02 +h02 +h02 +h02 +h02" "-16 -8 0 8 0 0 -24 0 0 8 -16 0 -24 -16 0 -16 -16 0 24 -16 0 24 0 0 0 -16 0 0 8 0 0 16 0 24 8 0 24 16 0"
checksum for the map '+ufocrash': 3066166071
ufo script checksum 3974486618
Created AI player (team 0)
Created AI player (team 7)
-------------------------------------
Connecting to localhost...
Map: +ufocrash
music change to AlexSullencity (from van_geoscape)
Starting the game...
tarivol has joined team 0
(player 0) It's team 1's round
tarivol has taken control over team 1.
music change to ufo2 (from AlexSullencity)

Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 0xb76d46d0 (LWP 29614)]
0x080b17dd in CL_StartingGameDone (msg=0x1b07f530) at src/client/cl_parse.c:606
606 CL_SetReactionFiremode(cl.teamList[actor_idx], chr->RFmode.hand, chr->RFmode.wpIdx, chr->RFmode.fmIdx);
(gdb) bt full
#0  0x080b17dd in CL_StartingGameDone (msg=0x1b07f530)
    at src/client/cl_parse.c:606
actor_idx = 2
chr = (character_t *) 0x0
#1  0x080b3707 in CL_ExecuteEvent (now=26558, data=0x0)
    at src/client/cl_parse.c:1451
event = (evTimes_t *) 0x1ab6c008
#2  0x080f127a in Qcommon_Frame () at src/common/common.c:1049
event = (struct event *) 0x1a47a450
time_to_next = 0
#3  0x08135a41 in main (argc=7, argv=0xbfd13274)
    at src/ports/linux/linux_main.c:102
No locals.
(gdb) p selectedMission
$1 = (mission_t *) 0x189f32b4
(gdb) p selectedMission->mapDef
$2 = (mapDef_t *) 0xec7fa90
(gdb)

I am a fan of the X-COM and UFO series, so I would be very grateful to hear of any solution of my problem. Not doing missions takes a lot of fun from the game, isn't it? :)
Cheers 4 All :)