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Release 2.2 discussion

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qubodup:
So you got a new release, eh? So what? Wanna fight about it?

Let me put it this way: UFO:AI 2.2 is friggin' AWESOME!

See how it went for me: (This is what was in my brain at time of play, sorry for being so boring ^^

Installing game... Starting game...

* Ok, so I downloaded 2.1 yesterday and found it pretty unadventurous compared to one year ago, this better be good...
* Oh, they force/require to enter the name at the start! No Idea what that's good for, but at least now people are going to write their names.
* Ah, language selection at the start, very good for the unfortunate mono-tongues out there who want to enjoy a nice game too!
* Tooltips! Very usefull, concidering the unintuitive key configs of the x-com series (and consequently ufoai it seems)Let's go to options...

* Drop down menus! Much better than stupid clicking! And they drop down at mouse over too! cool!
* Isometric mode? That must look ugly..
* Alternative HUD? Let's check that out.
* Centre view... Tooltips... 3D View!?! Allright!!Let's start a game then...

* Huh? Max. civilian deaths? Did they have that in xcom too? Well, more cash is better than little cash, right? Super easy it is!*presses start*
* Meh, not-pretty text. So they mention terror, eh? "of the late 20th" sounds strange, "100 years" ago would be better I thinkIt starts...

* So... why is the globe black? Haven't they figured out how to uv map it without making it ugly? well, whatever might be a problem with my system. And a ball is much better than this boring, static thingey they had before. Could use some moon/sun rotating (I know, the earth rotates, but The view is fixed after all) and stars!
* *builds HQ* oh, so the base still looks this way... they should consider 3d maps instead of these not-very identifiable bitmaps.
* *goes to hiring* so they removed the scientist's states, that's good, confused me a little back then. *tries to employ all scientists* what? not enough living quarters? Ah, so it's becoming a more mature game, eh? well, let's build some.
* *goes to research* what? not enough research stations? Well, let's build some... Not enough cash? This is getting serious! ^^ Ima go dump some equipment then..
* Cool machine gun! Micro shotgun? Googles, cool! But why are pistols etc. close combat weapons??
* *goes to hiring soldiers* So no more supermen/women? Allright, let's see... *collects a squad of 8*
* *at aircraft* Equipt aircraft? What's that? *click* no waai! Thay have that implemented already?! neatoOooh, first mission!

* Nice map... but so biiiig. IIRC, the maps were always small in the beginning/at easy play level
* Huh? Middle mouse click is not 'look this way' any more? dang!
* crouching still is so slooooow
* one of my soliders has near-zero hp, why didn't I get some info that she was shot?,...
* this alternate gui is awesome!
* lol, If I select a solider that stands, and then one that crouches, the standing figure will do the stand-to-crouch animation ^^
* Ok, killed an alien, aimig is strange...
* huh? Why can't I pick up an ammo type twice?
* ?!?!?! Who is Phillip Cage? Why Will he be selected, even though I have him not in my team, if I stand over an alien corpse and try to pick up a plasma pistol? whaaat? ^^
* damn, this map is huge
* can't soliders jump down roofs? hm, 't be cool if they did that jagge alliance 2 thingey.
* I aimed with the grenade launcher three fields in front of me, why did the grenade explode in my face?
* and why can the aliens attack with the blades at a distance of two/three fields?...
* nice footsteps, very subtle...
* hehe, seeing what the units do in the window to the right is very informative, now I have something to look at while waiting for them to finish the movement
* What is missing now is *hearing* the enemy...
* Mission won, allright!Back to base!

* Hey, the winning music keeps playing... cool track!
* It's still playing. oh well.
* cool! I can zoom in and out the globe! but the ship stays the same size...
* I have to *research* kera blade? come on!... well maybe it' won't take long
* disassembling? Will this give me back cash or what... hm, I expected it to be reverse engineering... to support the scientists... by destroying one item of that kind...
PS: Me made screenies - http://nothingdoesntsuck.googlepages.com/ufoai1.png http://nothingdoesntsuck.googlepages.com/ufoai2.png http://nothingdoesntsuck.googlepages.com/ufoai3.png

PPS: http://nothingdoesntsuck.googlepages.com/ufotalk.png Seriously, there is this map, and no sight of my plane -_- random map-making problem?

Bonegnasher:
Is anyone else having problems with framerates (fps) on battle maps in 2.2? I get 75 fps (my refresh rate) in Geoscape, and less than three fps on the tactical map. Ihave a dual core with 8600GTvid card, so equipment shouldn't be the problem. I've tried dropping resolution, etc., with no appreciable change.

Mattn:
try to use only one core (search the forum for low fps problems with multicore to get more information)

SpaceWombat:
Hey folks, nice game so far.  8)

I've encountered some gameplay problems as well as a possible bug.

I played on very easy. What destroyed my day was the fact that even though I did not even research much my globe radar is nearly permanently swarmed by ufos. And every time I start my dropship to a mission there is a high possibility that it will be intercepted. And if intercepted it is ->always<- downed!!! Very bad for gaming moral.  >:(
Same goes with my Stiletto Interceptor. The scout is alway too fast for it and flees at the exact same speed of the stiletto and the other ufos beat the cr*p out of it every time. Is it good for anything anyway? It certainly does not look like air superiority but it looses every single battle on very easy. ;D

Tactical missions work fine though I'm afraid this 60 civilians cap will break my neck because sometimes it is impossible to protect every civilian. And if I use the IR googles switch (headgear) on a night mission nothing happens even though I equipped them.  I wear my sunglasses at night... 8)

Sectoid:

--- Quote from: qubodup on January 13, 2008, 07:20:04 am ---Let me put it this way: UFO:AI 2.2 is friggin' AWESOME! .

--- End quote ---

Agreed! Big thanks to all you developers!

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