Development > Artwork
2.2 Promo Trailer (Partway done)
Mattn:
the most other games are using a fixed background - that would do it already - we have http://ufoai.svn.sourceforge.net/viewvc/ufoai/ufoai/trunk/base/pics/menu/map_background.tga?view=log - a starfield added to this image would be cool already
Winter:
--- Quote from: BTAxis on January 06, 2008, 05:55:48 pm ---Ideally, it should be a starry skybox with a sun moving through it. And maybe a moon as well.
--- End quote ---
In the end it would be awesome to have a full 3d setting with accurate sun, moon and maybe some visible planets (Venus & Mars). For the moment, though, I think a simple static starfield would do.
Regards,
Winter
Destructavator:
Here is the latest trailer:
http://www.destructavator.com/public/UFO_Promo_v2_2e.avi
It includes shots from both the 2D and 3D geoscape (implying that the game can do either one as an option) and a few other changes/enhancements, including demonstrating a few more weapons. If the devs here like it, then by all means go ahead and copy it, upload it, or otherwise use it, and I'll allow you guys to tag it with whatever license you feel would work the best.
Ildamos:
Very, very good video. I especially like the part where the UFOs emerge from the moon's dark side.
The only thing lacking is the impact. It would be better if in the next incarnation you can make it so that the music coincide with shots fired and the aliens dying. (But then you will have to find a different music track for it so I don't know if this idea is feasible.)
Check this out:
http://saltease.colorado.edu/tribes/videos/Original%20Crime%20-%20Most%20Wanted.avi
(I downloaded this months back so I don't know if it still works. Scan before running.)
For me, it's the best fan-made video ever. It's about Tribes: Vengeance but I like the way the music and the shots are timed. It has that "oomph" factor; something that, in my opinion, should be in every trailer with guns as it maximizes "oooh"s and "aaah"s from viewers.
I hope this is useful.
Navigation
[0] Message Index
[*] Previous page
Go to full version