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Mattn:
have a look here:
http://ufo.myexp.de/wiki/index.php/TODO

and here:
http://ufo.myexp.de/wiki/index.php?title=Mapping/oriental

the last one is a easy job - run the game, open the console (the console is opened by the ^ key) and type

--- Code: ---map frozend/MAPNAME_FROM_WIKI
--- End code ---

now type

--- Code: ---exec mapshots.cfg
--- End code ---

if you don't have the mapshots.cfg then type
--- Code: ---set r_isometric 1
camsetangles 0 0
--- End code ---

Now hit the F11 and then the F12 button. a screenshot will be saved in base/scrnshots.

Cut them a little that only the map is there and scale it a liitle so that it will fit the tiles from http://ufo.myexp.de/wiki/index.php?title=Mapping/oriental .

These steps have to be done for:
http://ufo.myexp.de/wiki/index.php/Mapping/village
http://ufo.myexp.de/wiki/index.php/Mapping/tropic
http://ufo.myexp.de/wiki/index.php/Mapping/ice
http://ufo.myexp.de/wiki/index.php/Mapping/frozen

and then rename the screenshots and convert them to jpg - upload them to the wiki and include them in the above mentioned pages

Upload page: http://ufo.myexp.de/wiki/index.php/Special:Upload

Rename the images to: Themename_Tilename.jpg.
E.g.: Fronzen_drop.jpg, Frozen_h01.jpg, Frozen_i01.jpg and so on



This is needed to make new assemblies for random map generation. It's always a good idea to know which tile we are including and which not.

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