General > Discussion
Soldier models
Takai:
I think It wouldn't be very problematic to resize the heads properly?
Mattn:
exactly - we are awaiting patches
mattheus:
I don't think its a problem - somewhat bigger head will make use of "cuteness" factor. People are used to look at faces, so player looks also to face of soldier and feels emotion. Soldier or scientist will have more human feeling even if head is not realistic in size but some bigger, this addicts to game also!
Ildamos:
Huh? No way! Chibi-ness in an X-com-esque game?! You have got to be kidding me.
No offense but that's my opinion. No large heads pls. Good to know something is being done about it.
mattheus:
In Takai picture there is small space between chin of one face and highest point of helmet and helmet makes head bigger, bigger helmet looks like higher protection, if it is made of kevlar or something really strong but not heavy at all material. So body of Karen is not 4,5 head's but at least 5 or 5,5 still. This is not so big difference with normal random nature of such dimensions in real life. We can tell that 7 should be right, but still there are normal persons around who have bigger head and they are still not handicapped freaks. Or smaller heads, if you like. We should allow at least difference 6-8, but I think when considering psyhological aspect to gameplay we could start from 5 and go not over 8. Probably Karen has one of biggest heads in here, but some soldiers have sure smaller heads also - at least big body and then better dimensions. This head problem would be real problem when we have Super Mario like guys wondering around, but Karen is much-much-much better and - most important issue - we have really-really much more important problem giving issues here - for example - does soldier screen shows how much any skill have grown from beginning? I think statistics and number background are much more important for game play side.
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