General > Discussion

Grenades

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Takai:

--- Quote from: BTAxis on December 23, 2007, 02:45:57 pm ---No, we have none of this. The Quake 2 engine is not suitable for it.

--- End quote ---

No scenery damage at all?

BTAxis:
No, there is some. Breaking windows, a part of a wall here and there. But most of it is static. You can't destroy even a Japanese paper wall with an RPG.

This is probably the most requested feature of all. But the truth of the matter is, it's not doable, not on this engine.

TroubleMaker:
I'll agree with Takai (funny name, wasn't it taken from Harry Harryson SGF novels about Steel Rat's adventures?): the grenade's throwing must be two-stepped: prime step and the throw itself.

In real world the soldier holding a primed grenade may be killed, wounded or just can stumble upon something, and his movement may cause the explosion "in-place" and the soldier's environment, i.e. his team members, may be destroyed/damaged.

Well, I see no need in "priming timer" - standard grenade (at least Russian RGD-5 hand grenade) trigger gives us about 5 seconds before the blast. And the grenade may even explode during its flight, if thrown properly. (very risky usage. I have some training on that, but I'll never try to do that - I'll not to lose my fingers or something more vital)

Priming of launcher's grenades is absolutely useless.

Mattn:
i totally disagree with two steps grenades - at least in actions. we can balance this via TUs (as BTAxis said) - not not with two actions to throw a grenade. There will maybe later be an option to arm a grenade and let it explode when you are shoot down.

Winter:
The point of priming grenades in X-COM was to let the player decide how many turns it would take before the grenade went off. We've written this feature into the weapons writeups from the start, and I think we should have it in the game.

The point is, how? Doing it with tons of different firedefs would in my opinion be so ugly as to be unworkable. Two-step grenades may very well be the only elegant way to handle it.

Regards,
Winter

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