project-navigation
Personal tools

Author Topic: Soldier weapon stats  (Read 2823 times)

Takai

  • Guest
Soldier weapon stats
« on: December 22, 2007, 12:02:33 am »
I noticed how the soldiers have separate stats for a different weapon types, like SMG using effiency stat etc. I don't think it's a very good idea. If it's not already too late, I'd propose a different system.

In the real military there are different types of operatives, like snipers and grenadiers (soldiers with grenade launchers).  How about provide classes of soldiers, who would have different (reasonable) minimal stats per class, and would be hired per speciality?

Example classes:
-Soldier or Rifleman (higher minimal Small Arms)
-Grenadier (higher Throwing)
-Support (Heavy Weapons specialist)

Another stat would by Handguns, for all kind of pistols (same for everyone).

Think of it like the character-creation system from Fallout.

Takai

  • Guest
Re: Soldier weapon stats
« Reply #1 on: December 23, 2007, 05:23:40 pm »
OK, after all there are different stats that I know. But still, instead of hiring certain soldier (from a limited poll), there should be hiring soldiers by a class from an unlimted poll like in X-COM games.

Cazed

  • Guest
Re: Soldier weapon stats
« Reply #2 on: December 23, 2007, 10:10:29 pm »
I quite like the current system since it makes "good" soldiers more valuable. I really hate when those pesky aliens pick off my beloved "sniper-guy"! He's one of a kind you know!

If we only had a sniper-class which would randomize some stats suitable for a sniper I would hire one after another until I got one with good stats and then sack the rest, which would make for some quite boring micro management.

Now I can browse through available soldiers and pick out the persons suitable for the job (grenadier or rifleman or whatever) I intend to give him/her.

Takai

  • Guest
Re: Soldier weapon stats
« Reply #3 on: December 23, 2007, 11:34:33 pm »
If we only had a sniper-class which would randomize some stats suitable for a sniper I would hire one after another until I got one with good stats and then sack the rest, which would make for some quite boring micro management.

It was a common tactic in X-COM (never used it).