Development > Artwork
Ufopedia tech pictures?
wrwrwr:
Ok, thanks for the fast answer; these were just some sketches, but i thought it's better to ask before putting more work into them.
Some things seem to be missing and are not listed in the forum or todo lists, namely alien materials and some autopsies. Anyway i'll try to stick to those things marked as open. :)
I've found some engines, three of them:
- aircraft/ufo_scout/ufo_scout_engines_1, ufo/ufo_fighter/ufo_fighter_engine_1;
- aircraft/ufo_fighter/ufo_fighter_engine_2;
- aircraft/ufo_supply/ufo_supply_engine_(left|right)
Attaching some screens of how they look in ufopedia together with patches to actually put them there. (No fitting done for the aircraft equip menu.)
[attachment deleted by admin]
Hoehrer:
FYI: Just uploaded images (be patient, upload is still going) of the two models I last added to svn here:
http://ufoai.ninex.info/gallery/crafts-and-heavy-equipment/
The models are called craft_item_antim (antimatter - most likely not related to this thread) and craft_item_astro (astrogation - seems to be finished, but needs the correct model-entries in the ufopedia) in svn.
Dunno about the propulsion one - some hints what the current one is are welcome.
EDIT Just had some time to check this ingame. Astrogation actually is finished and shows this model in pedia. Still no idea about propulsion though - will search a bit more in case we already have something int he data_source repo.
Werner
Winter:
--- Quote from: Hoehrer on December 10, 2007, 04:52:33 pm ---The models are called craft_item_antim (antimatter - most likely not related to this thread)
--- End quote ---
Whoa, there, that's not an onboard item, that's the Alien Antimatter Missile by sitters, ammunition for the Alien Launcher. It's not related to the Antimatter research topic. For that we should be using the piece of 2d art that Blywulf created back when.
--- Quote ---Dunno about the propulsion one - some hints what the current one is are welcome.
--- End quote ---
I don't know what's currently in-game for Propulsion, but I always intended to use a single Scout engine model for it.
Also, Alien Propulsion does not fit directly onto PHALANX craft (would be a BIT odd) so if it does then it needs to be changed.
Regards,
Winter
Hoehrer:
--- Quote from: Winter on December 10, 2007, 07:29:06 pm ---Whoa, there, that's not an onboard item, that's the Alien Antimatter Missile by sitters, ammunition for the Alien Launcher. It's not related to the Antimatter research topic. For that we should be using the piece of 2d art that Blywulf created back when.
--- End quote ---
I already wondered how this fits in with the rest of the crafts/ufos/ufo-equip stuff :)
I'll make sure the name of the model reflects this.
EDIT: done
--- Quote from: Winter on December 10, 2007, 07:29:06 pm ---I don't know what's currently in-game for Propulsion, but I always intended to use a single Scout engine model for it.
--- End quote ---
Ok, no problem, I'll change that
EDIT: done
--- Quote from: Winter on December 10, 2007, 07:29:06 pm ---Also, Alien Propulsion does not fit directly onto PHALANX craft (would be a BIT odd) so if it does then it needs to be changed.
--- End quote ---
Hm, I'm not much involved with aircraft equipment code - gotta ask Kracken here
Werner
Winter:
Shouldn't the missiles be craft_ammo instead of craft_weapon?
Regards,
Winter
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