General > Discussion
Base defence without a dropship or hanger?
TroubleMaker:
Rescue of pilots and agents? Like in UFO:AM?
There is also another idea taken from UFO:Apocalypse (UFO-3, where we defended one large city, Megaprimus): security stations. They're the rooms equipped with self-guided small-rocket launchers. Usually placed in between of base entrance and other rooms to withhold attackers for a while.
In UFO:Apoc they assisted greatly during Cult's raids on my bases, because rockets are guided to ANY foe, regardless of his race: human or alien.
BTW, i think there should be NO UFO hangars at the beginning, because we know nothing about UFO sizes and capabilities. But after some research we're able to REBUILD/REEQUIP existing hangars to receive UFOs. Or we can make combined hangar, suitable as for our crafts, as for UFOs.
Hold captured aliens at bases is already risk: do you remember "strange behaviuor" page in UFOpedia?
mad-biker:
guard posts :-) a new building for it.
i also like the idea of them shooting you down, and then they attack your crashed ship, so the survivers have to defend them selves. also some of the equipment can get lost, damaged in the crash ;-)
addams013:
--- Quote from: TroubleMaker on November 17, 2007, 03:51:05 pm ---BTW, i think there should be NO UFO hangars at the beginning, because we know nothing about UFO sizes and capabilities.
--- End quote ---
Is that really true, though? According to the in-game story, they've been attacking humans for a while. And we can scope them on radar, which gives us information about their size, maneuvering capability, and (potentially) materials in their hulls.
BTAxis:
The PHALANX project had UFO hangars to begin with, but with the arrival of the actual aliens they were redesigned. This happened between the first alien attack (March 3, 2084) and the start of the game (March 21, 2084).
Surrealistik:
X-Com Apocalypse style security stations and an equip screen prior to the beginning of a base defense scenario would be ideal. As well, since you've advance warning, it should be possible to allocate the positions of your soldiers.
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