General > Discussion
Base defence without a dropship or hanger?
mad-biker:
well the rules of combat, it should be easier to defend than attack...
TroubleMaker:
Another thing I think as "musthave" is the clear equipment marking. For example, I've dropped combat knife in order to pick hand-grenade. Then I moved few steps away and then spent some time looking for my knife: it was not visible at all! Just by accasion I managed to return exactly to same position where I was dropping the knife. Well, I found my weapon, but...
I _think_ that the marks like were in UFO:AI (kinda flashing crosshair above object) will be very useful in order to locate objects on the ground. I was, for example, very confused when could not pick up a rifle from the weapon container in warehouse. Just because the rifle was just a part of box's texture. The proposed marks will assist avoid such confusion.
Mattn:
those marks will come later - they are needed when we have doors and lift and such stuff, too
nemchenk:
--- Quote from: Destructavator on November 17, 2007, 01:35:14 am ---3) Have all bases set up by default to have a "ship" that is really base defense stations (could also be called "base patrol" or "guard posts" or something else) that soldiers can be assigned to along with equipment for the purpose of defending a base.
--- End quote ---
This is quite easy to do yourself by editing several files in base/ufos/ , and thus perhaps would be a good short-term solution for UFO:AI 2.2.x.
What happens right now if your base gets raided? Only soldiers assigned to a aircraft can participate in the defense?
nemchenk
BTAxis:
Bases don't get raided right now.
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