General > Discussion
2.2 Release: Dead Civilians count?
Styxarius:
--- Quote from: EuchreJack on February 05, 2008, 08:45:59 pm ---Sorry, but in all versions of X-Com, and in this game, nobody cares where the base is located.
--- End quote ---
All I'm saying is that there should be different deadlines for different kind missions and generally the more time we have to respond the tougher the penalties should be. It's just there has to be some rationale for choosing a night mission over day missions, since no stealth element exists here and aliens see so darn well in the dark - players have to be put on a deadline.
DaCheetah:
While I haven't experienced any problems (or any real effect yet) of the Dead Civvie count; even though they seem to consistently run directly into alien fire, I have a proposal.
I won't make up a scientists name here to ask you for significant funding:
While the dead civilian count as of the moment is necessary to compel the player to respond to incidents (although ATM I'm F-ed because my Casablanca Base can't reach the damn Wellington mine), there should also be some sort of reward system for players who DO respond, and respond effectively to these incidents. Something to encourage the use of that little "Replay" button at the after action report. A bonus, an advantage, for taking very few casualties. Since the mechanic is already counted in the game, Civilians Saved stat, perhaps the player should need to maintain a ratio of saved versus killed, say, every saved civilian counts as 1 or fewer civilians killed (or some funding equivalent). I believe as of now the number of civilians saved boosts happiness, but otherwise see no other use for the stat. Or, you could do something as simple as you can only let X number MORE civilians die than you have saved. This way, even if your poor and can't build 6 bases, or your dropship can't reach wellington, you can still keep the game from ending by performing extraordinarily at the missions you CAN reach, until you can build those six bases and reach Wellington...
SpaceWombat:
Another solution would be to let the dropship have enough fuel for a trip around the world by default. It is a special design for this task in my view. Or let the missions start anywhere around you instead of in a total random location.
Maybe the impact of civilian losses can be modified per map? I find it more difficult to save most/all civis on certain maps than on others. The convoy mission was really painful. There were only two civis rescuable by any means because I could not even see the rest on the long road and the hills around.
Panthera Leo:
I can't say I'm not partial to the old system, it was more fluidic, and I don't really mind it. From a practical stand point of the story I can't fathom it. I'm charged with protecting billions of people, dubbed "the last hope", and someone wants to cry foul when some idiot does something stupid? I'm sorry the guy happened to die, I'd gladly prevented it I could, but I can't jump in fount of every bullet and still be around to stop the shooter.
Still it's not a bad system, it just needs polish. ;D It just needs a little polish like a lake has a little water.
Before you ask I'm more of a pragmatic guy then anything else, if someone wants to brake "The Law"1 ,A.K.A Do something stupid, I: A. Enforce a punishment ranging from verbal to lethal! B. Let them reap what they have sown! Mercy is preferred, it is not mandate as a matter of operational procedure. (Love being the line between tyranny and good government.)
The only thing that gives pauses is I've had cause to question the intelligence of the civilians. More often then not they either freeze under fire, or instead of running to the people trying to save them "follow this nice glowy beam'o'death back to it's source so I can save the nice alien's from the mean men. (Fade to red)"
1 "The Law" as C.S. Lewes put it in "Mere Christianity", A manual on the proper operation of the human machine. My observation, As a side note it just happens to carry over from the personal to the impersonal to be a solid foundation for government.
*ducks and covers from the ensuing flames*
ceponatia:
--- Quote from: Ildamos on January 16, 2008, 08:47:24 pm ---These two statements are conflicting:
Which implies that civ deaths on the geoscape do count.
--- End quote ---
When you ignore a mission altogether it still counts as losing.
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