General > Discussion
2.2 Release: Dead Civilians count?
pip boy:
--- Quote from: Mustang on January 20, 2008, 04:22:08 pm ---Okay, this civilian count is a terrible idea.
Phylanx is supposedly the only organization fighting the aliens, but if we lose a few civies they will shut us down so... who?.. will takover?
--- End quote ---
I've interpreted it as you getting the sack as the leader, not phylanx itself getting shut down, which seems sensible.
If its correct that only geoscape deaths count, you would have to consistantly ignore attacks to get to 40.
SpaceWombat:
That would still be stupid considering the low amount of civilian deaths allowed. How would you measure a manager performance of that kind? How can there be an alternative if you were on the job for month and time is critical?
"We do not know anything about the aliens but if 40 civs get killed you lose your contract and we will get someone else for the position who can try again and lose only 39 civs while getting used to the job and gaining the experience you already have while the aliens have already completed their mission 60%!" ;D
Don't change the horses if you are half way there. ;)
pip boy:
Yes, but if we assume only geoscape or failed mission deaths count, then you would have to basically fail half a dozen missions (and not bother re-trying them), or allow cities to be attacked.
Its more a case of shooting a lame horse.
SpaceWombat:
Ok you might artificially create a situation that makes your "work" look like that of my government. :D
Once negative impact on civilian losses (less money and recruits for example) is implemented you will either at least try to do something or not play that day due to a lack of motivation.
In this case why should we have a civilian death cap at all? At some point negative impact will be that high you cannot win anyway because of underfunding.
I would like to see a way to regain reputation by making a better job next time. That would eliminate huge proportions of the luck factor in missions.
Since I do not know how many missions on average are needed to complete the campaign I cannot make a final judgement on the maximal losses but I have a slight feeling 40 is quite low and will at least make my success highly luck dependant.
tobbe:
--- Quote from: tobbe on January 22, 2008, 09:39:39 am ---My experiences:
1. Any dead civilian at geoscapes counts. Therefore it is important to engage geoscape missions within a few days (i normally wait a bit to avoid night fights)
2. Dead civilians in tactical missions only count if you lose the mission! As long a you finish the mission succesfully, it doesnt matter how many civilians you lost...
--- End quote ---
I might have correct my former post:
I am not quite sure if i ran into a bug... I just finished a mission, capturing my first alien and i got 2 todo messages and the game was over...
edit: it was about the captured alien, bug submitted in the tracker...
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version