General > Discussion
2.2 Release: Dead Civilians count?
canahari:
--- Quote from: SpaceWombat on January 16, 2008, 09:01:01 pm ---And you cannot drive from north america to africa by car even if there would be a tunnel under the ocean it would take too long and this tunnel would be the thing I -as the evil alien that I am- would destroy first because of its strategic value.
--- End quote ---
Ship? :)
Okay... I feel you are right... I guess what bothers me is that I cannot buy an airplane, so I cannot try again and again when my dropship is shot down... ;( And I'd like a way what I _can_ try again :)
Mustang:
Okay, this civilian count is a terrible idea.
Phylanx is supposedly the only organization fighting the aliens, but if we lose a few civies they will shut us down so... who?.. will takover? It doesn't make sense. The aliens are attacking, and we are going to lose people and the only way to survive is to keep fighting them. The score made sense in the original XCOM because if we're doing good in one country, then the other countries might get a bit ticked if we don't help them as well. This is an artificial limit that just doesn't work. Game over should be based on our no longer being able to sustain ourselves and being attacked by the Aliens, not just, "Oh well, we lost a few people. The people of Earth accept our alien overlords and freely take the death they give us without a fight".
From a gameplay perspective, if Civies are going to cause me to lose the game, then there better be some decent AI behind them. They better actively try to get to safety, and not run straight into the enemy and get blasted. They should also be able to pick up a knife and try to fight or something.
I love what you guys have done with the game and greatly appreciate the whole effort, but this idea needs rethinking. This kind of artificial limit is something that would stop me from recommending this to anyone else because new people just will not be able to adapt to that. At the very least, this number should be in the hundreds and have some kind of decay on it as has been suggested.
SpaceWombat:
I absolutely agree with Mustang's post.
There should be an impact of huge civilian losses or not responding to attacks but not an absolute cap.
If the UN or any other transnational body is involved though there is no need for logic at all. ;)
We've seen that suicide pacifism of "hey we lost three soldiers, lets give up" already in reality.
But I don't want to make this a political topic. It is not rational to confront an hostile alien army and recommend no more than 40 or 60 civilian losses. Even if these numbers symbolize 40.000 or 60.000 people. :o
DaNippers:
I second mustangs emotion.... civilian death count should count against Allied Support, not end game, unless most of the earth is depopulated....
tobbe:
--- Quote from: Ildamos on January 16, 2008, 08:47:24 pm ---
Implying that civ deaths on the geoscape are irrelevant. But then:
Which implies that civ deaths on the geoscape do count.
May someone please clarify? :-\
--- End quote ---
My experiences:
1. Any dead civilian at geoscapes counts. Therefore it is important to engage geoscape missions within a few days (i normally wait a bit to avoid night fights)
2. Dead civilians in tactical missions only count if you lose the mission! As long a you finish the mission succesfully, it doesnt matter how many civilians you lost...
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