General > Discussion
2.2 Release: Dead Civilians count?
Arnos:
I agree that to count should at least fade away if it isn't not gotten rid of altogether and replaced with a nation happiness penalty or something. The user should also be told that they have a limit on civilian deaths and how close they are to it. The first time I played the game I was suddenly told I had lost because I had let too many civilians die.
addams013:
I don't mind civilian deaths -- even in scenarios you "win" -- having an impact on nation happiness. I think the slow countdown could be a recipe for trouble, though; we wouldn't want someone to take a lot longer than expected because they followed a different research order or something and get frustrated with a seemingly arbitrary time limit.
If you want a time limit, I strongly recommend having it be something that makes sense in the game's context. For example, one of the branches of researching XVI could be the rate at which it infects and spreads and is likely to mutate within human hosts; a countdown could then be established as the time when enough of the population is infected as to make PHALANX's job impossible. ("It is as we feared, Commander. The virus has mutated. Our available time has been cut drastically...")
And frankly, I like the battlescape, so being able to keep going to it as long as I don't lose too many battles appeals to me. :)
BTAxis:
Just to make something clear, we do plan on making civilian casualties count towards nation happiness. But civilians dying in the GEU won't affect how Oceania thinks about you. The loss condition for too many casualties is supposed to be something separate that applies to every civilian loss.
Of course, the hard limit like it is now should eventually be replaced by something dynamic, possibly a decay. That means that you'd only lose the game if you let too many civilians die in a short time. The precise implementation of this is not clear yet, though.
Takai:
--- Quote from: Mattn on November 15, 2007, 06:52:59 pm ---yes, there is a max number of allowed dead civilians, if you reached them, you've lost the game - remember, phalanx is there to rescue the humans
--- End quote ---
I don't really like this idea at all. I liked the X-COM mission score count system (and dead civilian penalties) much better.
Sectoid:
I kinda like the dead civ count. Adds an extra challenge to the game and gives you more incentive to go easy on the grenade launchers in populated areas. :)
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