project-navigation
Personal tools

Author Topic: Renders  (Read 106566 times)

Offline sitters

  • Squad Leader
  • ****
  • Posts: 291
    • View Profile
Renders
« on: November 12, 2007, 03:42:42 pm »
Start loving making renders.

I make an full 3d rendering with only GPL/CC stuff.




Maybe you like it.

Willem

Offline BTAxis

  • Administrator
  • PHALANX Commander
  • *******
  • Posts: 2607
    • View Profile
Re: Renders
« Reply #1 on: November 12, 2007, 03:56:48 pm »
Cool. That's definitely stuff we could use. Maybe you could make variants on that, like a carrier entering/exiting a wormhole, or one in the process of launching other UFOs (that would be a great way to make it clear how big the carrier is). Stuff like that.

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: Renders
« Reply #2 on: November 12, 2007, 04:00:38 pm »
very nice, it's a pity that you hate doing animations, it would be cool to have some ufos starting from carriers and entering the athmosphere.

Offline sitters

  • Squad Leader
  • ****
  • Posts: 291
    • View Profile
Re: Renders
« Reply #3 on: November 12, 2007, 04:49:42 pm »
very nice, it's a pity that you hate doing animations, it would be cool to have some ufos starting from carriers and entering the athmosphere.

That kind of animation is not an big problem, animations for MD2 is not my hobby. :)

making flash,avi or animated gif is not a big problem.

Willem

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: Renders
« Reply #4 on: November 12, 2007, 05:54:52 pm »
oh, that is great to know. i thought all kind of animations. Maybe our storywriters can come up with the content description of some of the sequences we need.

Offline BTAxis

  • Administrator
  • PHALANX Commander
  • *******
  • Posts: 2607
    • View Profile
Re: Renders
« Reply #5 on: November 12, 2007, 08:02:08 pm »
We already have such a description for the intro animation.

Offline Winter

  • Captain
  • *****
  • Posts: 829
    • View Profile
    • Street of Eyes: The Writing of Ryan A. Span
Re: Renders
« Reply #6 on: November 12, 2007, 08:02:16 pm »
Just a quick note to clarify on the Carriers, the green patches on top are actually the engines.

Regards,
Winter

Offline sitters

  • Squad Leader
  • ****
  • Posts: 291
    • View Profile
Re: Renders
« Reply #7 on: November 12, 2007, 08:39:10 pm »
Just a quick note to clarify on the Carriers, the green patches on top are actually the engines.

Regards,
Winter


Lol. :)



willem

Offline sitters

  • Squad Leader
  • ****
  • Posts: 291
    • View Profile
Re: Renders
« Reply #8 on: November 15, 2007, 01:31:43 pm »
Make an .gif animation of 700 rendered frames.

Here an screenshot :



Download full animation :

http://www.sitters-electronics.nl/md2/Models2/test.gif



Willem
« Last Edit: November 17, 2007, 08:41:59 am by sitters »

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: Renders
« Reply #9 on: November 15, 2007, 05:27:29 pm »
very good job - could you please upload the cinema source file with all the textures that are needed, too?

Offline sitters

  • Squad Leader
  • ****
  • Posts: 291
    • View Profile
Re: Renders
« Reply #10 on: November 15, 2007, 07:25:13 pm »

Thanks I have here the link of the source,

It is made in cinema V10.506, I don't know if older versions can read it.
When I read projects from older versions he say that he convert it to the newer one.


http://www.sitters-electronics.nl/md2/Models2/earth_invasion.rar

Try it out otherwise I have also 700 rendered pictures of 480X360 for making an movie from.

Willem


Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: Renders
« Reply #11 on: November 15, 2007, 08:18:55 pm »
i don't have cinema 4d at all - but i've commited the source file to svn now - if you extend it or change something on it, please also share the latest c4d file + textures.

If you have some free time, you can maybe also try to export this into roq format - switchblade or ffmpeg should work well for you in this case http://icculus.org/~riot/

please also see: http://ufoai.ninex.info/wiki/index.php/Artwork#Videos_.28Cutscenes.29

Offline TroubleMaker

  • Squad Leader
  • ****
  • Posts: 114
    • View Profile
Re: Renders
« Reply #12 on: November 16, 2007, 09:37:00 am »
The animation is pretty enough, but it was not a good idea to put 12-meg GIF into message. Would you in future make "cheap" animations with 10-15 frames, used as "teaser" for html-anchor to d/l complete animation?

Thank you, anyway!

Offline sitters

  • Squad Leader
  • ****
  • Posts: 291
    • View Profile
Re: Renders
« Reply #13 on: November 16, 2007, 04:14:28 pm »
The animation is pretty enough, but it was not a good idea to put 12-meg GIF into message. Would you in future make "cheap" animations with 10-15 frames, used as "teaser" for html-anchor to d/l complete animation?

Thank you, anyway!

Yea I also make animations of 10-15 frames, in flash and gif.
But most of the time they are eye candle stuff for websites.

10-15 frames are small files ( 300-400 Kb with good Quality ), but when you have 700 frames and want make some picture quality, then you have very fast 10-12 Meg.

Originally it was an quick time movie, 600X400 and that was 45 Meg, I did also converted to Xvid and then it was 7 Meg, and was looking good.
Also make an very smote movie of it in adobe premiere pro, converted to 1400 frames.

But it is just some experimenting with cinema4D.
I did make in the past a lot of movies from 8mm to DVD and dubbing sound in it, making effects, subtitle it etc.
A lot of people like to have the old movies to DVD and watch them on TV.

Willem






Offline freegamer

  • Rookie
  • ***
  • Posts: 52
    • View Profile
Re: Renders
« Reply #14 on: November 17, 2007, 03:14:03 am »
That animation was very good.  I think the comment on size was that it's a large download - better to provide a tiny 10-15 frame example and link to the full animation rather than including it directly as some people are on slower connections.

Still, good quality, some good cinematics for the game hopefully. :)