Development > Artwork
Renders
Winter:
--- Quote from: sitters on December 02, 2007, 09:03:08 am ---OK I have render an new one, with the light source in Cinema called sun.
I only can control this light with time and date.
The movie :
http://www.sitters-electronics.nl/md2/render/moon6.avi
The source :
http://www.sitters-electronics.nl/md2/render/Moon_animation.rar
I going to make now other stuff.
Willem
--- End quote ---
Once again, your final product is perfect, and I'm very happy with it. Can't wait to see someone like Destructavator make a full intro out of it.
Regards,
Winter
Sean_E:
Thought I would throw my hat in on the whole animation thing.
This is the same model doing what could be considered an overview rotation. Possibly for the UFOpedia.
File size is 13.5mb and is rendered in 640x480
http://www.scenerysoup.com/soupscenery/files/UFOAI-Carrier-Rotate.avi
Regards,
Sean E
kracken:
--- Quote from: Winter on December 02, 2007, 02:48:13 pm ---The situation is different because Earth has an atmosphere which refracts light (think of the way light behaves in a fog). The moon doesn't have an atmosphere at all, so sunlight doesn't get refracted and the lighting as a whole is much more direct.
--- End quote ---
Yes, the lighting is more direct, and that's why the shadow of a UFO on the moon has a sharper form that is would have on earth.
Still, as the sun light arrives collimated on the moon, the shadow of a UFO on the moon is the same size than the UFO itself (a few hundred meters). That's true as long as the distance between UFO and moon is small compared to the distance sun-moon (which is really true here).
So Destructavator is right, the size of the shadow should be about the size of one crater we can see on the moon (and not the biggest one), so almost invisible. In the current movie, the size of the shadow implies that the Carrier size is about 1/4 of the moon size.
Sean_E:
I would say that this is more to scale when compared to our moon. And the carrier is still a good distance away from the surface or else it would be effected by the moons gravitational pull.
I guess the best way to solve this issue would be to inquire what are the dimensions of the carrier and the other UFO crafts?
Regards,
Sean E
Winter:
--- Quote from: Sean_E on December 02, 2007, 05:08:58 pm ---
I would say that this is more to scale when compared to our moon. And the carrier is still a good distance away from the surface or else it would be effected by the moons gravitational pull.
I guess the best way to solve this issue would be to inquire what are the dimensions of the carrier and the other UFO crafts?
Regards,
Sean E
--- End quote ---
. . . You know, that render is pretty cool. Please make a high-res one and consider offering it as a loading screen or such.
Anyway, I've decided to set down some solid specs for the Carrier, so the following stats can be considered as canon pending my discussing them with BTAxis.
The Carrier is between 200 and 300 metres in diameter (i.e. from launch bay to launch bay), so call it an even 250. It will have 16 UFOs on board. In the early game this will be 4 Scouts, 10 Fighters and 2 Harvesters. In the middle game this will be 2 Scouts, 8 Fighters, 1 Harvester, 3 Gunboats and 2 Corrupters. The late game layout will be different again, but that's still up in the air based on further UFO models we can get our hands on.
The stats of other UFOs are listed on their wiki pages.
Regards,
Winter
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