Development > Artwork
Renders
sitters:
I make an movie, it is 12MB and the coder is XVID ( mpeg4 ).
I used on the end, the clip of Destructavator.
Maybe you like it ( its an bloody render time ).
The link :
http://www.md2.sitters-electronics.nl/Models2/ufoai1.avi
Willem
Winter:
--- Quote from: sitters on November 24, 2007, 05:39:33 pm ---I make an movie, it is 12MB and the coder is XVID ( mpeg4 ).
I used on the end, the clip of Destructavator.
Maybe you like it ( its an bloody render time ).
The link :
http://www.md2.sitters-electronics.nl/Models2/ufoai1.avi
Willem
--- End quote ---
It looks great, but I think you're still misinterpreting how the Carrier moves around. It's propelled by the green thruster exhausts on the bottom -- not from any of the UFO launch bays on its four sides, like you're showing in the video. So the bottom of the UFO (when stationary) is the back of the UFO (when moving).
(Just so you know, this isn't a sudden change, I've been saying this since I first made the Carrier and several times since you started doing animations with/remodelling it.)
Regards,
Winter
Psawhn:
I agree that it looks great, but obviously it has its quirks that can be fixed. ;) You seemed to forget to give your particles at the end a direction, which you did in the earlier animation. I'd actually go so far to say that the number of ships coming out should be so low that you don't need particles - just animate the smaller ships by hand.
Are your changes to the carrier mostly finished? I'd also like a shot at doing a few animations, too.
Mattn:
wow - it looks cool - but as an intro it could be a little bit longer imo
and the only thing that i've noticed is that the fighter don't leave the carrier in the correct angle - rotating them 10 degree left side should do it (a guess)
other than that - very nice and high quality work
sitters:
Thanks guys, I can make an new animation, following the formula of Winter.
but then I must know if you use it, because it cost a lot of time making this stuff.
I you don't going to use this kind of animations then i don't put more energy in it.
Willem
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