Development > Artwork

Renders

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Mattn:
this model will never be visibile in any maps - because it's way too big, it should also never be visible on the globe - only as a model in the ufopedia (or maybe a render screen - but in this case we would need more render screens for the other ufos, too ;) )

this model is only needed to tell the story (correct me when i'm wrong Winter or BTAxis)

Winter:

--- Quote from: Mattn on November 19, 2007, 10:29:30 pm ---this model will never be visibile in any maps - because it's way too big, it should also never be visible on the globe - only as a model in the ufopedia (or maybe a render screen - but in this case we would need more render screens for the other ufos, too ;) )

this model is only needed to tell the story (correct me when i'm wrong Winter or BTAxis)

--- End quote ---

Well, I was thinking it would make for some nice cutscenes as well (such as a nice little animation of the storyline Carrier being shot down by the PHALANX-adapted space launch gun). But yeah, it should never be seen too up-close -- the Carrier chunks seen in the Carrier tac mission will have to be modelled individually.

Regards,
Winter

sitters:
Then it is what you people like, do you want an movie with an high tech carrier or with this one.

Let me know.

Willem

BTAxis:
We definitely like this one. Though Winter wants more conspicuous guns, of course. But definitely go with this.

Winter:

--- Quote from: BTAxis on November 20, 2007, 03:04:39 pm ---We definitely like this one. Though Winter wants more conspicuous guns, of course. But definitely go with this.

--- End quote ---

Agreed. I really like this one, and I'd very much like to see it with my suggested modifications.

Regards,
Winter

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