Development > Artwork
Renders
Mattn:
this model will never be visibile in any maps - because it's way too big, it should also never be visible on the globe - only as a model in the ufopedia (or maybe a render screen - but in this case we would need more render screens for the other ufos, too ;) )
this model is only needed to tell the story (correct me when i'm wrong Winter or BTAxis)
Winter:
--- Quote from: Mattn on November 19, 2007, 10:29:30 pm ---this model will never be visibile in any maps - because it's way too big, it should also never be visible on the globe - only as a model in the ufopedia (or maybe a render screen - but in this case we would need more render screens for the other ufos, too ;) )
this model is only needed to tell the story (correct me when i'm wrong Winter or BTAxis)
--- End quote ---
Well, I was thinking it would make for some nice cutscenes as well (such as a nice little animation of the storyline Carrier being shot down by the PHALANX-adapted space launch gun). But yeah, it should never be seen too up-close -- the Carrier chunks seen in the Carrier tac mission will have to be modelled individually.
Regards,
Winter
sitters:
Then it is what you people like, do you want an movie with an high tech carrier or with this one.
Let me know.
Willem
BTAxis:
We definitely like this one. Though Winter wants more conspicuous guns, of course. But definitely go with this.
Winter:
--- Quote from: BTAxis on November 20, 2007, 03:04:39 pm ---We definitely like this one. Though Winter wants more conspicuous guns, of course. But definitely go with this.
--- End quote ---
Agreed. I really like this one, and I'd very much like to see it with my suggested modifications.
Regards,
Winter
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