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Winter:

--- Quote from: sitters on November 19, 2007, 12:14:24 pm ---The craft is finish, some shots,

Willm

--- End quote ---

I like the detail and smoothness, nice work, Sitters. Just a couple of comments.

1) It doesn't seem to have any orbital cannons as on the original model, which play an important part in the backstory.

2) The side with the thrusters now looks really bland, containing nothing but engines. Perhaps we can mount the cannons on a dome on this side, as the side with the thrusters would be the one facing Earth from orbit (a big flaw in my original design).



--- Quote from: BTAxis on November 19, 2007, 01:06:43 pm ---Micrometeor scars result from tiny specks of matter impacting the craft at extreme velocities. The Carrier never reaches that kind of velocity. It uses FTL to jump to its destination and then travels around at relatively low speeds (low in the sense that micrometeor impacts have no appreciable effect, certainly not on alien materials). Of course, it's still possible for the micrometeors themselves to travel at extreme velocities relative to the Carrier, but then the scars should be on every side, not just the front side.

--- End quote ---

Fair to say, I just figured it would be most apparent on the front.

Regards,
Winter

sitters:

--- Quote from: Winter on November 19, 2007, 08:35:23 pm ---I like the detail and smoothness, nice work, Sitters. Just a couple of comments.

1) It doesn't seem to have any orbital cannons as on the original model, which play an important part in the backstory.

2) The side with the thrusters now looks really bland, containing nothing but engines. Perhaps we can mount the cannons on a dome on this side, as the side with the thrusters would be the one facing Earth from orbit (a big flaw in my original design).


Fair to say, I just figured it would be most apparent on the front.

Regards,
Winter

--- End quote ---

They are there on the top of the model four of them, small cannons, look carefully above the bridge, on an platform that also can rotate.

But I can mount more weapons, and there are of cause also hidden weapons in the four corners.

Willem

Winter:

--- Quote from: sitters on November 19, 2007, 08:40:07 pm ---They are there on the top of the model four of them, small cannons, look carefully above the bridge, on an platform that also can rotate.

But I can mount more weapons, and there are of cause also hidden weapons in the four corners.

Willem

--- End quote ---

I'm afraid I still can't make them out.

Some nice big cannons on a central dome on the engine side would be very nice, though.

Regards,
Winter

Psawhn:
I agree with everybody in that the new ships look great. If I had to nitpick the animation, it would be that the combined volume of the ships leaving the carrier are much greater than the carrier itself. :P Otherwise, excellent work! ;)

Personally, I think the carrier needs plenty more greebles/nurnies or something to break it up visually and give it the kind of massive feel it needs - which is of course bad to do for gameplay reasons, but possibly essential for pre-rendered movies. Adding to that are the lack of any recognizable reference points to give it scale, too.

sitters:

--- Quote from: Psawhn on November 19, 2007, 09:43:29 pm ---I agree with everybody in that the new ships look great. If I had to nitpick the animation, it would be that the combined volume of the ships leaving the carrier are much greater than the carrier itself. :P Otherwise, excellent work! ;)

Personally, I think the carrier needs plenty more greebles/nurnies or something to break it up visually and give it the kind of massive feel it needs - which is of course bad to do for gameplay reasons, but possibly essential for pre-rendered movies. Adding to that are the lack of any recognizable reference points to give it scale, too.

--- End quote ---

The problem is the Md2 format, poly count and only one material, I can put some winter cannons in.

I don't think it is smart to make an beautiful giant eye candy Carrier for an movie with a lot of constructions, and in the game you have an other one.

when people looks at an movie they expect the same in the game.

Willem









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