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Destructavator:
Until some of us who post here regularly get back from whatever holiday vacation they're on, I'll see if I can record some game sessions for a new promo trailer - the old one for 2.1 (that ended up on YouTube) seems a bit dated now (as well as the 2.1 version).

As for the intro animation, as soon as some of the short clips mentioned in the last few posts are put together, I will gladly work on integrating them to complete the game introduction.

Speaking of the game intro, can anyone tell me where I can get an up-to-date ROQ converter/maker?  I have the free one that is old, from 2003 or something, and I know there are more current ones, but when I look them up I find that every site that has a download for one asks for registration on their site.

...And by the way, happy holidays!

sitters:
Happy holidays everybody. ;D


Mattn, can you export the .bip character animation file to .bvh format ?
I can import the .bvh format in cinema 4D for animating characters.

makes life much easier for making movie clips.


Willem

Mattn:
i will try to - but right now i can't

i've exported a fbx file, can you import that one, too? you can find it at http://mattn.ninex.info/download/soldier.fbx

sitters:

--- Quote from: Mattn on December 30, 2007, 12:07:18 pm ---i will try to - but right now i can't

i've exported a fbx file, can you import that one, too? you can find it at http://mattn.ninex.info/download/soldier.fbx

--- End quote ---

Thanks Mattn,

I can import the file without any problem.
Now I can easily bind the skeleton to any character.

Willem



Destructavator:

--- Quote ---Speaking of the game intro, can anyone tell me where I can get an up-to-date ROQ converter/maker?  I have the free one that is old, from 2003 or something, and I know there are more current ones, but when I look them up I find that every site that has a download for one asks for registration on their site.
--- End quote ---

Sorry for repeating myself, but does anyone happen to have any info that could help me with this?  I attempted to use the old ROQ Quake video maker to convert test files, but it keeps locking up, crashing, or making a blank video with only blackness.  I tried various combinations of codecs, resolution dimensions, and framerates.

Also, in the interest of getting 2.2 out the door quicker (as 2.3 is underway and 2.1 is rather outdated), should we use the latest version in this thread temporarily (for 2.2) until the additional short clips are made and integrated, and save the next video version for 2.3?  I say this because I've noticed some newcomers who don't know about 2.2 and grab the old 2.1 version because that is what is still available from sourceforge.  Sorry if I sound pushy or impatient, but what does everyone else think?

Also, next week Spring classes where I attend start, so it will become more difficult to set aside spare time for UFO: AI and other things (regarding myself).

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