Development > Artwork
Renders
BTAxis:
Actually, we aren't going to have sound effect in this movie at all.
Winter:
--- Quote from: Destructavator on December 22, 2007, 12:07:36 am ---Not a problem - I should be able to re-render it in such a way easily.
How does it look otherwise? Before uploading a second version, should I make any other changes?
--- End quote ---
Comments on the music:
1. Like mattn said, we need a brief musical sting to highlight the Carriers jumping in. Cymbals would be my suggestion, going something like "rat-tat-tat-tat-TAH", with the ending beat just as the Carriers resolve. Of course, if you think of something better than that, I'll be happy to listen to it.
2. The middle section, after the carriers jump in, feels out of place. We've got this lovely atmospheric opening, very electronic, taking us to the mid-clip climax of the Carriers, but then it drops away and actually intersects badly with the middle section opening. There's a second or two when both are running at once, and it doesn't sound good.
The middle section music starts out far too soft and never really gets the volume it needs to be impressive, the fade-in is far too long, and the style is too different to mesh well coming straight from the opening. We need either an interlude to lead us into the middle section or a less clashing middle section track, whichever suits you better. I also think the middle section fade-in should start the moment we see the wormholes opening and come to full volume quite rapidly, as it needs to highlight the drama and action of what's happening on-screen for those few seconds, before fading back down to being menacing as the video takes its time again.
Essentially, right now the middle section is a bit of an anticlimax to the great build-up of the opening track.
3. Not music-related, but there's a single corrupt video frame at the beginning of your logo clip.
4. A musical highlight of the logo's appearance would not go amiss. At least some change in the music would be warranted, as things are now happening on the screen. We shouldn't just let the slow menacing stuff meant for the slow menacing sections continue.
Regards,
Winter
Destructavator:
OK, these are all good points, thanks for the feedback.
--- Quote ---1. Like mattn said, we need a brief musical sting to highlight the Carriers jumping in. Cymbals would be my suggestion, going something like "rat-tat-tat-tat-TAH", with the ending beat just as the Carriers resolve. Of course, if you think of something better than that, I'll be happy to listen to it.
--- End quote ---
That's a nice idea, I'll try that with my DAW w/ EZ-Drummer and see what I can come up with.
--- Quote ---2. The middle section, after the carriers jump in, feels out of place. We've got this lovely atmospheric opening, very electronic, taking us to the mid-clip climax of the Carriers, but then it drops away and actually intersects badly with the middle section opening. There's a second or two when both are running at once, and it doesn't sound good.
--- End quote ---
This shouldn't be too hard to fix, I'll take care of it...
--- Quote ---3. Not music-related, but there's a single corrupt video frame at the beginning of your logo clip.
--- End quote ---
Now that I look back at it myself, I see this too - I'll take care of that as well.
--- Quote ---4. A musical highlight of the logo's appearance would not go amiss. At least some change in the music would be warranted, as things are now happening on the screen. We shouldn't just let the slow menacing stuff meant for the slow menacing sections continue.
--- End quote ---
Noted, and on my personal TODO list now.
OK, I'll get to work on this today and this weekend, in the meantime, since I'll be adding some original music content, which CC license would fit the best?
Mattn:
Creative Commons Attribution 3.0 or Creative Commons Sampling Plus 1.0
Destructavator:
Okay, here is a "rough draft:"
www.destructavator.com/public/UFOAI_IntroAnim_1b.avi
If desired, I can develop it a little further:
- I can add some additional sounds to the track so it isn't quite so monotonous or repetitive
- Some of the fade in/outs of certain parts I'm a little unsure of
- I could add some reverb effects to the toms, it might sound a little better that way, or a delay effect
- I could do something a little different for when the alien ships appear (now that I look back at it, I see I forgot to add a little intro right *before* they appear like Winter suggested, but I've already uploaded the thing)
On the other hand, if people here think that something completely different for a second audio track would work better, I can scrap this one and try something else.
I also tried to render it in 512x512 as Mattn mentioned, although it didn't come out right, it may have to be scaled anyways (The clip I got from what sitters posted was I think in 720x480). This rough draft is in the same format (audio and video) as the previous version.
So should I develop this further or try something else?
EDIT: I did a little research on ROQ files and found that 512 by 384 is a common format for ROQ, I should be able to render the next version in this format without too many problems.
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