Development > Artwork
Renders
Winter:
--- Quote from: Psawhn on December 10, 2007, 11:22:28 pm ---https://webdisk.ucalgary.ca/~djetowns/public_html/misc_files/UFO_AI/MIMIR_Jump_Final30001_0850.avi
It's fun when you set something to render overnight, then when you get back you immediately see several things wrong with it. ::)
-Stars don't move properly for the second 'zoomed in' pass. This is because I used a different method of tracking for the second 'zoomed in' camera. I had to use two cameras because Blender doesn't allow cameras to zoom in far enough.
This is why the carrier's movement seems so erratic - it's actually moving properly, but the stars in the background are what's moving erratically. :-\
-You can barely see anything of the carrier in the first pass. The two ways to fix it are either to zoom in (thus clipping off the Earth to the left) or to move the carrier closer to the Earth.
-The Earth is pure white. For some reason, whenever the camera isn't looking directly at the Earth the atmosphere turns really really bright. I can pan the camera out from the Earth to show that there actually is stuff beneath (and the thing actually orbits the Earth, too), or try to reduce the glare, or just leave it as it is as a stylistic choice showing overexposure. (The Hubble telescope doesn't point anywhere near the Earth, Moon, or Sun to avoid damaging its optics.)
I also haven't added the post-pro zooming effect yet, either. These are just the 'raw' passes (plus compositor post-pro for effects).
--- End quote ---
My comments:
The original shot is just too far away, we should be able to see more than one pixel moving at all times. Move it slightly closer to the Earth, I'm thinking. It might also be good if it moves in front of the moon. Then we can see something's going on.
It's very close to perfect, just needs a little more work.
Regards,
Winter
sitters:
Working on an new movie.
Now have an beautifull earth with atmosphere etc. etc.
And very hires textures.
Willem
BTW : psawhn, if we are making the same, i stop with it.
I dont going to waste time for nothing.
Winter:
--- Quote from: sitters on December 12, 2007, 09:32:47 am ---BTW : psawhn, if we are making the same, i stop with it.
I dont going to waste time for nothing.
--- End quote ---
Whah? What Psawhn is making isn't anything like what you're doing. It's a completely different vid for an entirely different purpose. You're doing the game intro, he's doing a UFOpaedia article.
Regards,
Winter
sitters:
--- Quote from: Winter on December 12, 2007, 10:44:00 pm ---Whah? What Psawhn is making isn't anything like what you're doing. It's a completely different vid for an entirely different purpose. You're doing the game intro, he's doing a UFOpaedia article.
Regards,
Winter
--- End quote ---
That's what I am asking, if it is for different purposes then the subject cant be the same.
If so then on of us is waste his time.
you cant mix the two videos because they are make, by different rendering software, and when you mix it
by video montage its going to look like shit.
So i like to know what videos are need for the game, then we can split the tasks.
The video Psawhn is making, can also being extracted from the intro, for a UFOpaedia article.
So there must be come an script, of video clips that can be used for video montage,
and can be Used for different purposes in the game.
Also still rendered pictures.
You say in the past this is not an Democratic, then you must also organize the stuff people.
So the work can be done effectively,
and not collect everything in one big container and look afterwards what you can use or not.
Regards
Willem
BTAxis:
--- Quote from: sitters on December 13, 2007, 09:34:33 am ---you cant mix the two videos because they are make, by different rendering software, and when you mix it
by video montage its going to look like shit.
So i like to know what videos are need for the game, then we can split the tasks.
The video Psawhn is making, can also being extracted from the intro, for a UFOpaedia article.
--- End quote ---
Not quite. Psawhn's video is *supposed* to look very different.
Your video, the intro, is supposed to be something impressive: the aliens coming to Earth. It kickstarts the game into the right atmosphere. What Psawhn is making is a video feed from an Earth satellite, for use in the UFOPaedia. The aim of that video is not to impress (well, it is, but in a completely different way), but to convey the sense of realism. What he's making can't be extracted from what you're making, and vice versa.
I assure you, neither of you is wasting their time.
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