Development > Artwork

Renders

<< < (28/42) > >>

Psawhn:
Wait... did I volunteer? Actually, why not? :D Going at it from the POV of a UFOPedia animation, I can worry less about the more 'realistic' lighting style I plan to use. (Of course, I'll post samples for approval :) ). Essentially, you can't see stars unless the image is overexposed (http://saturn.jpl.nasa.gov/multimedia/images/raw/casJPGFullS35/N00098077.jpg - some stars are barely visible, but the planet and moon are overexposed - and that's with what little sunlight gets out to Saturn!)

Sitters: I need a mask that basically determines which parts of the texture are self-illuminating or not, so if the carrier goes into shadow then these parts will still be lit up. I can try to extract it myself, but it's always best to use the source files if you have it.

As for the Carrier mission: I had always thought that the mission was using an antimatter-powered human/alien hybrid transport that tries to sneak onto the ship. Either that, or shoot it down with a squadron of antimatter-powered interception craft.
But antimatter-powered missiles are a good idea, too. Much cheaper, much higher payload, less chance of killing valuable pilots, etc...


In other news, I can't wait until Blender 2.46/2.50 comes out. I've been thinking of doing some dogfighting scenes, and the new particles patch would make that so much better.

Winter:

--- Quote from: Sean_E on December 06, 2007, 07:16:01 pm ---<raising hand>.....ummmm

What happens to the 3 kiloton shells that miss the UFO?  That's a lot of explosive power coming back down to earth?   ;D

Regards,
Sean E

--- End quote ---

They've got enough velocity to go into orbit without even firing their onboard rockets. They're not coming back down to Earth, and if they were threatening to, they'd be remotely detonated.

They might blow another wee crater in the moon or Mars, but nothing serious is likely to happen with them.



--- Quote from: Psawhn on December 06, 2007, 07:44:30 pm ---As for the Carrier mission: I had always thought that the mission was using an antimatter-powered human/alien hybrid transport that tries to sneak onto the ship. Either that, or shoot it down with a squadron of antimatter-powered interception craft.
--- End quote ---

No, that's the final mothership mission -- you sneak a team onto the mothership and fight your way through.



--- Quote ---But antimatter-powered missiles are a good idea, too. Much cheaper, much higher payload, less chance of killing valuable pilots, etc...
--- End quote ---

Not antimatter-powered, just ordinary mini-nukes. But yes, essentially a very fast nuclear missile fired from a big railgun.

Regards,
Winter

BTAxis:

--- Quote from: Winter on December 06, 2007, 06:44:10 pm ---It will probably break up into pieces at some point during or after entering the atmosphere. The pieces will land spectacularly -- but at least some of these pieces should be intact enough for a tactical mission to be launched at them.
--- End quote ---

I'd like to narrow this down slightly. The part that is going to be the stage for the tactical mission must include the Carrier's FTL drive, as the FTL drive is what this whole shooting down the Carrier thing is about. The FTL drive is located in the center of the ship, inside the round part. Please keep this in mind.

Sean_E:
Psawhn : The emission map works decently.  Here is a small test animation

http://www.scenerysoup.com/soupscenery/files/fast-rotate.avi

Would doing rotations like this be good for the UFOpedia?

Regards,
Sean E.

Psawhn:
I've made a better emission map, after understanding more of Sitter's texture files. (There's one with illuminance baked directly in, and a larger one with only base colours.)

http://img.photobucket.com/albums/v388/Psawhn/UFO-AI/skin_carier_emit_4096.png

This is about the best I can do to 'recover' the emission source. (Being able to isolate things like these is one reason I have dozens of layers in my source .xcf files.)

But I think these images look much better with self-illuminating bits. ;)

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version