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Winter:

--- Quote from: sitters on December 04, 2007, 10:43:59 pm ---You right winter, there was something wrong with the thickness of the carriers.

Here an improved version, also change some lightning and timing.


http://www.md2.sitters-electronics.nl/render/moon12.xvid.avi

Willem

--- End quote ---

Looks better. Further suggestions of mine would either be too small to bother with, or large additions to the animation (i.e. showing the Carriers 'flashing' in instead of simply appearing from the dark side of the moon).

When making the finished movie, though, is there a way you can make playback less jaggy? To me it views like there just aren't quite enough frames in the movie.



--- Quote from: Sean_E on December 05, 2007, 11:57:27 pm ---Okay, this is me goofing with some new lens effect settings.....opinions:

--- End quote ---

I don't think it really works, to be honest with you. The lighting doesn't look like it's in space and although it falls across the Carriers nicely it ends up giving the whole image a slightly washed-out effect.

Regards,
Winter

Sean_E:
Okay, got home and got on a color balanced system. Here is a new render with a dulled down sun without all the flares and rays.
I think this one works better:



Critiques and opinions?  If this is looking decent I planned on using these settings for animation purposes.

Regards,
Sean E

Psawhn:
For a shot like that, it would really help if some of the self-lit/emitting parts were actually self-lit. If you had an emit map, would your program allow you to do that? Otherwise, it's definitely improved on the previous image.

Sitters, do you have the emitting parts separated in your source texture files? I've made an emitting matte based on pure colours, but it's inaccurate (see the posted carrier a page or two back).

http://img.photobucket.com/albums/v388/Psawhn/UFO-AI/emit_matte.png

sitters:

--- Quote from: Winter on December 06, 2007, 12:19:19 am ---Looks better. Further suggestions of mine would either be too small to bother with, or large additions to the animation (i.e. showing the Carriers 'flashing' in instead of simply appearing from the dark side of the moon).

When making the finished movie, though, is there a way you can make playback less jaggy? To me it views like there just aren't quite enough frames in the movie.


Regards,
Winter

--- End quote ---

You right, for an movie there arent enough frames in the movie.
But I do that for reducing the render time.
Its just for looking, if the scene is OK.

I  want to make three movie clips, this is the middle on.
I make one the carriers are coming from an worm hole.
And I make one the carriers are going in orbit of the earth, and start the invasion.

Then when all the clips are OK, i make them with normal frame count.
now I have approx 30-40 minutes render time for an clip, then you can multiply it by 5.

But I must also know, what Sean_E and Psawhn are planning for animation, so we dont work on the same thing, and we don't waste time with making the same.
we can better work together for making one movie.


BTW:

Sean_E : looks nice but the carriers are not flying that way, i did make the same mistake in the past.
Psawhn : i have baked an luminance map for the lights, i don't know if you can use that.

Willem



Winter:

--- Quote from: sitters on December 06, 2007, 08:31:49 am ---I  want to make three movie clips, this is the middle on.
I make one the carriers are coming from an worm hole.
And I make one the carriers are going in orbit of the earth, and start the invasion.

--- End quote ---

I don't think you should tack on another clip in front of this one containing just the Carriers flashing in. It would look a lot more awesome if you modified the current clip so that we see the Carriers flashing in abruptly when the camera turns around to see the dark side of the moon.

Would that be okay or are you dead set against it?

Regards,
Winter

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