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Author Topic: 2.2 Beta installer (and partly 2.2 trunk) issues and suggestions  (Read 4333 times)

Offline XaverXN

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Hi, I will post here my comments and problems (that are not clearly bugs) I find with the 2.2 Beta installer for linux. Of course, some of them will be trunk related as well.

- Sound and music are set to 0% volume by default. Intended ? (I think also in current trunk)

- Binary beta installer doesn't create any start menu entries here (KDE9).

- The research request mail title for "electromagnetic rifle" is called "bolter" in the research base menu. Maybe intended, but a bit confusing for new players I guess. (Also in trunk)

- Battlescape: Camera movements are partly strange.
     1) When an alien dies on a level > 1, the camera partly/always switches down one level so one can't see the death animation. (Also in trunk)
     2) When a grenade rolls out of the map, the camera slides towards the inside of the map and can't be corrected with the mouse until done. (Also in trunk)
     3) Camera often switches away before actual event is over. Often seen with slow shots (grenade, rocket launcher) etc. (Not new but still bad)

- Current game loading screen is pretty boring. Didn't we use to have a cool one like the small pic on the top left of the UFO homepage?
I mean that:

Will post here if I find more...

Offline BTAxis

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Re: 2.2 Beta installer (and partly 2.2 trunk) issues and suggestions
« Reply #1 on: October 06, 2007, 06:45:39 pm »
Before this one, it was a screenshot of some map with fire and a wrecked UFO, which was stupid and pointless. The current one is pretty bland, but at least it's a proper loading screen. It might be nice to have one with some more stuff to look at besides the logo, though. Those three soldiers could work. And maybe something else. Artists?

Offline XaverXN

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Re: 2.2 Beta installer (and partly 2.2 trunk) issues and suggestions
« Reply #2 on: October 06, 2007, 08:02:11 pm »
Just realized, we have that picture in 1024x768 here: http://ufoai.ninex.info/gallery/albums/promo/wallpaper1_1024x768.jpg
So it shouldn't be a big deal setting it up with a status bar as a loading screen if no talented artists are willing to create anything...

Offline BTAxis

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Re: 2.2 Beta installer (and partly 2.2 trunk) issues and suggestions
« Reply #3 on: October 06, 2007, 09:38:38 pm »
I think it can be used as is. The loading bar is rendered on top of it by the engine.

Offline BTAxis

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Re: 2.2 Beta installer (and partly 2.2 trunk) issues and suggestions
« Reply #4 on: October 08, 2007, 08:23:06 pm »
Incidentally, do we have the sources for that image? We can't use it forever, as the medium armour displayed is scheduled to be replaced.

Offline XaverXN

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Re: 2.2 Beta installer (and partly 2.2 trunk) issues and suggestions
« Reply #5 on: October 13, 2007, 11:57:17 am »
Anyone listening? Comments on the other items on the list?
Because looking for issues is a bit pointless if no one reads this...

Offline Mattn

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Re: 2.2 Beta installer (and partly 2.2 trunk) issues and suggestions
« Reply #6 on: October 13, 2007, 12:25:55 pm »
* sound is not at 0
* loading screen is already used
* binary installer is loki installer, i don't know what's wrong there - patches are welcome
* camera movement was fixed recently
* bolter rifle: BTAxis, Winter?

Offline BTAxis

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Re: 2.2 Beta installer (and partly 2.2 trunk) issues and suggestions
« Reply #7 on: October 13, 2007, 12:41:35 pm »
It should be "electromagnetic rifle".

Offline XaverXN

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Re: 2.2 Beta installer (and partly 2.2 trunk) issues and suggestions
« Reply #8 on: October 18, 2007, 12:04:10 am »
Just checked the oct.10 binary:

*Sound issue (if there was one) is fixed
*Loading screen: so much better

New things:

*Game uses "2.2-dev" folder for configs, screenshots etc. Shoudn't this be some 'final' foldername already?
*Game starts windowed after first install. Intended?

On the Bolter/Elm. rifle issue: Well, it's bolter about everywhere (Research, equipment/as a weapon name, in the wiki message id bolter_txt)... except in the research proposal email... (IMHO: 'Bolter'  is better because shorter and sound better; at least when the actual weapon is used).
Well, what to do?