General > Discussion

Wow great game.!!

<< < (2/4) > >>

Ibara:
I also think it is a terrific remake of UFO Defense, but the devteam seems to be too ambitious in the depth of this remake so I guess none of us will live to see a "complete game".  The development process should converge somewhere instead of trying to incorporate almost everything on the wishlist.  Nethack is a good example.  It is a complete game now, but never final.  People all over the world are stilling adding things twenty years after its first appearence in 1987. 

BTAxis:
Just to clear this up one more time, we're not making a remake. Nothing we do has anything to do with Microprose's product. Of course, our game is heavily influenced by it, but we don't copy. We try to re-invent.

That said, you may be right about the game never getting finished. But I don't think we'll succumb to eternal feature creep. We have definite ideas about how certain aspects of the game should look and feel, and we will (and have in the past) decide nto to add a feature if it does not fit in. I for one believe this game will have a reasonably "final" incarnation.

Winter:
What BTAxis said. We have clear goals for the game's beginning (virtually complete), middle (already well underway) and end, with a full plotline drawn up right to the finale. There is a finite set of features planned and there isn't a lot beyond that list of features which will fit in a game like this. So why in hell would we be being 'too ambitious'?

Maybe you're just being 'too impatient'. :P   If you're so eager for it to get done, pick up C or start modelling or take up any of the other dozens of jobs you could do, and help the project out.

Regards,
Winter

Sean_E:
Winter: No need to get hostile!  It was only a point that I kind of agree with.  I can see that you have a goal in mind, but it doesn't seem apparent to the "users" of your great game.  If they look through the forums there is very little in regards to a "project plan".  I also know that you are working on version 2.2 with eyes to version 2.3.  What I feel the other members are looking at is that there are no distinct milestone points in your development cycle.  I was going to suggest that after the release of v2.2 that an assessment of the project be made to get set up for v2.3.  This would probably move the project along faster and employ more help from the community that supports yours and the others efforts in bringing this game to fruition.  And one more item....  responding in a defensive manner and 'suggesting' to contribute or leave, will not earn the support from others.  This is just my observation.

BTAxis:  I want to say thanks for answering the questions that I have posted here in the forums.  It has helped shape my ideas on how to support this game.  I too played the X-Com series and really enjoyed them.  I consider this game project an extension of that series without being that series.

Now, if I don't get ousted for speaking my mind, I am offering my skills as a Project Manager, Model Designer and Programmer to this project.  If it is not welcome, than I will continue to enjoy the game and its future incarnations.

Regards,
Sean E

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Winter:

--- Quote from: Sean_E on December 02, 2007, 03:40:30 pm ---Winter: No need to get hostile!  It was only a point that I kind of agree with.  I can see that you have a goal in mind, but it doesn't seem apparent to the "users" of your great game.  If they look through the forums there is very little in regards to a "project plan".  I also know that you are working on version 2.2 with eyes to version 2.3.  What I feel the other members are looking at is that there are no distinct milestone points in your development cycle.  I was going to suggest that after the release of v2.2 that an assessment of the project be made to get set up for v2.3.  This would probably move the project along faster and employ more help from the community that supports yours and the others efforts in bringing this game to fruition.  And one more item....  responding in a defensive manner and 'suggesting' to contribute or leave, will not earn the support from others.  This is just my observation.

BTAxis:  I want to say thanks for answering the questions that I have posted here in the forums.  It has helped shape my ideas on how to support this game.  I too played the X-Com series and really enjoyed them.  I consider this game project an extension of that series without being that series.

Now, if I don't get ousted for speaking my mind, I am offering my skills as a Project Manager, Model Designer and Programmer to this project.  If it is not welcome, than I will continue to enjoy the game and its future incarnations.

Regards,
Sean E

--- End quote ---

All of our project plans, feature outlines and TODO lists are kept on our wiki, readily available for anyone to see from a clear link on the main website. Why would we put them on the forum? The forum is just for communication, trying to use it as a project archive (especially when we have a wiki full of all the information you're telling me is not available) would be a bit silly and inefficient.

I'll point out that I never suggested anyone to leave, I only told them that if they want to speed up releases, they should contribute -- not exactly unreasonable. No disrespect, but I think you're being overly touchy in this case. I don't know why, but people on the internet seem to equate disagreement with hostility.

We get criticism from all sides about our design choices, but if we tried to please everyone who posted about how wrong we are in everything, THEN the game would never get done. Thousands of people are playing and loving UFO:AI, and the project is moving faster than ever simply because we have a clear and unified vision. So when we get comments about how we're mismanaging the project, or how dare we to still not be finished, or how somebody wants to fit round pegs into UFO:AI's square hole, we're not required to listen or smooth their ruffled feathers. Similarly we're very happy to hear from people who have good ideas that fit into the gameworld as we've made it so far.

If you're serious about wanting to contribute, Sean_E, please join our IRC channel and drop me a private message (my nick's Winterslice) and we can hash out the details. You'll have to register a nick of your own though, unfortunately, Freenode doesn't allow PMs from unregistered nicks.

Regards,
Winter

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