General > Discussion
Wow great game.!!
Sean_E:
Thanks for the response Winter. I guess it is very difficult to determine how 'harsh' words are when it is taken in context of writing. So I apologize if I came off critical. (too much time in different forums).
The wiki has good information. For myself, I get lost in it trying to find specifics to my questions.
As for contributing myself, I do plan on doing it. I am just trying to find where my skills would be best suited in the flow of the project.....either modeling, texturing, rendering, animating. I am unsure as to where to focus myself.
Regards,
Sean E.
Mattn:
@Sean_E: If you really plan to contribute you are more than welcome. There is still a lot of work - if you have experience with coding and modelling you are our man ;-)
the general steps to get svn commit rights are easy: read the coding guidelines (also svn commit guidelines) - in our wiki. read them again and again ;-) - send a patch in form of code or maybe a missing model, if it's accepted you can get svn write access. all you need is a sourceforge.net account.
hope to hear back from you
Winter:
--- Quote from: Sean_E on December 02, 2007, 06:29:56 pm ---As for contributing myself, I do plan on doing it. I am just trying to find where my skills would be best suited in the flow of the project.....either modeling, texturing, rendering, animating. I am unsure as to where to focus myself.
Regards,
Sean E.
--- End quote ---
It depends on what you like doing, because we need all those things to varying degrees. Probably our most pressing need is for animators, followed by coders. We've got people willing and able to model, even texture, but right now no one on the team is really doing animation. I've got several new enemies modelled myself, just waiting to be incorporated because they lack textures and animations. Unfortunately I can do models (as 3d drafts or as finished quality) but am bad with textures and completely unable to animate.
For example, we really want the Breeder model textured and animated for further trunk development. You can find it in my untextured models pack here: http://ufoai.ninex.info/forum/index.php?topic=1694.0
Other models in that pack which are still untextured are:
Fighter/Transporter dual-role plane (airthing.wings)
New Kerrblade model (kerrblade2.wings)
Alien Mortar and shell (mortar.wings & alienmortarshell.wings)
Like I said, please visit IRC and drop me a message and we can discuss the things you want to do and the things we need the most in all your fields of expertise.
Regards,
Winter
Sean_E:
Unfortunately, I can not import blender files into Max.
If you could export it as either 3ds or OBJ it would be very helpful.
Also, what are the possibilities of getting the unrigged Phalanx models?
Regards,
Sean E.
Mattn:
--- Quote from: Winter on December 02, 2007, 09:04:34 pm ---For example, we really want the Breeder model textured and animated for further trunk development. You can find it in my untextured models pack here:
--- End quote ---
is this a humanoid, too? then i can do the animation
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