General > Discussion

"New" Weapon stats (2.2 - 2.3)

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Kaerius:
It's a weapon you'll only fire once per turn(or less), because of the long reload time, and it does not one-hit-kill most of the time, and the splash is rather small, and it cannot be used with reaction fire.

Basically, it's not of much use. At least the original Xcom missile launchers did great damage and had a massive splash zone, they weren't very accurate, but the splash kinda made up for that.

It competes with the micro-shotgun for the coveted "worst weapon in the game" trophy.

Punkiee:
The splash is so small that you cant use it effectively and thus dont count on any area effect at all. Which revert it to a gun.

MunkeyMission:
Excuse me lads maybe Popi hasnt seen one of these:

http://www.youtube.com/watch?v=IcmI6UnR4gg

From one of these:

http://www.defense-update.com/news/MTHEL.htm


  :o  Click Click BOOM!  :o

XaverXN:
Sorry, I am not into this, but does
"skill    close"
mean the heavy laser is really treated as a close-combat weapon, skill-wise?

BTAxis:
The heavy laser weaponmod says "skill   heavy", so it's treated as a heavy weapon. The pistol is treated as close, though.

That said, I really have no idea how exactly the skill factors into the accuracy calculation. The code is... weird.

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