Well, maybe you could make a grenade launcher throw the grenades much farther than a soldier can throw a normal grenade.
I guess this is not worth carrying the launcher, unless the range is huge and this breaks balance, because in UFO:AI range is usually the most important limiting factor of a weapon. Especially since you can carry lots of laucher grenades, as opposed to frag grenades (this is an important advantage of the laucher, BTW), so you could just blast a lot of the battlefield, above all obstacles, before aliens even have a chance to see you...
The basic effect of the weapon would still be the same,
Now I see that the specs of Grenade Laucher are
exactly the same as of Frag Grenade, except the time needed to fetch grenade from the backpack and the quantity of ammo you can carry. This is obviously too weak pair of advantages and a very boring one...
except range (and possibly explosive power) is larger
Yes, a bit of additional range and damage would balance things, but this is still quite boring... But perhaps I miss something? Perhaps the throwing arc is different that the one of the laucher? How to make Grenade Laucher more interesting, before we start thinking on the secondary shot? Perhaps realism can tell us something? What distinguishes grenade laucher from from a hand grenade (wikipedia)? Yes, range, you are right. Anything else? I guess that at least a differrent trajectory would be nice. Or not?