Hi
Just compiled the new trunk, but it segfaults in the startup if sound is enabled. With snd_init 0 it runs ok, but with sound - *bang*.
Here's the BT:
[esa@vivian ufoai_svn]$ gdb --args ./ufo +set snd_init 1 +set vid_grabmouse 0
GNU gdb 6.3-8mdv2007.0 (Mandriva Linux release 2007.0)
Copyright 2004 Free Software Foundation, Inc.
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This GDB was configured as "i586-mandriva-linux-gnu"...Using host libthread_db library "/lib/i686/libthread_db.so.1".
(gdb) run
Starting program: /data4/home/esa/ufoai_svn/ufo +set snd_init 1 +set vid_grabmouse 0
Reading symbols from shared object read from target memory...done.
Loaded system supplied DSO at 0xbfffe000
[Thread debugging using libthread_db enabled]
[New Thread -1217546560 (LWP 19210)]
---- filesystem initialization -----
Adding game dir: ./base
using /home/esa/.ufoai/2.2-dev/base for writing
Adding game dir: /home/esa/.ufoai/2.2-dev/base
execing default.cfg
execing config.cfg
execing keys.cfg
----- network initialization -------
libcurl/7.15.5 OpenSSL/0.9.8b zlib/1.2.3 libidn/0.6.5 initialized.
------ server initialization -------
added 3 maps to the mapcycle
----- console initialization -------
Console initialized.
------- video initialization -------
SDL version: 1.2.11
I: setting mode 6: 1024x768 (fullscreen: no)
I: got 8 bits of stencil
I: got 24 bits of depth buffer
I: got double buffer
I: got 8 bits for red
I: got 8 bits for green
I: got 8 bits for blue
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 6200/AGP/SSE2
GL_VERSION: 2.1.0 NVIDIA 96.31
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_clear_tag GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
ignoring GL_EXT_LockArrays
using GL_ARB_multitexture
using GL_EXT_texture_env_combine
GL_SGIS_multitexture not found
ignoring GL_ARB_texture_compression
using GL_EXT_texture_filter_anisotropic [16 max] [ 1 selected]
using GL_EXT_texture_lod_bias
using GL_EXT_stencil_wrap
using GL_EXT_fog_coord
GL_ATI_separate_stencil not found
using GL_EXT_stencil_two_side
max texture size: detected 4096
but using 2048 as requested
SDL_ttf version 2.0.8 - we need at least 2.0.7
------- sound initialization -------
SDL_mixer version: 1.2.7
[New Thread -1238897760 (LWP 19213)]
...audio rate: 44100
...audio channels: 2
--- save subsystem initialization --
added size subsystem (check ff)
added base subsystem (check 0)
added campaign subsystem (check 1)
added hospital subsystem (check 2)
added market subsystem (check 3)
added research subsystem (check 4)
added employee subsystem (check 5)
added aliencont subsystem (check 6)
added production subsystem (check 7)
added aircraft subsystem (check 8)
added messagesystem subsystem (check 9)
added stats subsystem (check a)
added nations subsystem (check b)
added transfer subsystem (check c)
Shared Client/Server Info loaded
Cinematic videos/intro.roq not found
Set cl_showTipOfTheDay to 1 if you want to see the tip of the day
CL_LanguageInit()... language settings are stored in configuration: none
123 static models loaded
====== UFO Initialized ======
execing autoexec.cfg
"version" is "UFO: Alien Invasion 2.2-dev i386 Oct 7 2007 Linux DEBUG"
Switch grab input off
[Thread -1238897760 (zombie) exited]
------- sound initialization -------
SDL_mixer version: 1.2.7
[New Thread -1238897760 (LWP 19218)]
Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread -1217546560 (LWP 19210)]
0xb7ca00e3 in strlen () from /lib/i686/libc.so.6
(gdb) bt
#0 0xb7ca00e3 in strlen () from /lib/i686/libc.so.6
#1 0xb7e3c5c4 in open_file () from /usr/lib/libSDL_mixer-1.2.so.0
#2 0xb7e46aa2 in Timidity_Error () from /usr/lib/libSDL_mixer-1.2.so.0
#3 0xb7e47551 in Timidity_Init () from /usr/lib/libSDL_mixer-1.2.so.0
#4 0xb7e233da in open_music () from /usr/lib/libSDL_mixer-1.2.so.0
#5 0xb7e21729 in Mix_OpenAudio () from /usr/lib/libSDL_mixer-1.2.so.0
#6 0x080c1fd4 in SND_Init () at src/client/cl_sound.c:548
#7 0x080c228f in S_Init () at src/client/cl_sound.c:594
#8 0x080c1df8 in S_Restart_f () at src/client/cl_sound.c:481
#9 0x080c1e34 in S_Frame () at src/client/cl_sound.c:501
#10 0x080945e8 in CL_Frame (now=4987, data=0x0) at src/client/cl_main.c:2372
#11 0x080e34f8 in tick_timer (now=4987, data=0x13b3ddd8) at src/common/common.c:827
#12 0x080e3751 in Qcommon_Frame () at src/common/common.c:908
#13 0x08123009 in main (argc=7, argv=0xbfb0df64) at src/ports/linux/linux_main.c:63
Any ideas?