Development > Artwork

Armour types and their models - PHALANX

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Josh:
Sure upload away. I use maya for modelling and texturing, so could you export it as an .obj or something? I would send it via e-mail if I were you.

Also the guns are just there to help demonstrate my point, and yes both those guns are from Fabrique Nationale.

Hertzila:
Thought that the pistol looked like Five-seveN (and it would be the pistol of choise for PHALANX).

Ain Soph Aur:
i really like the drawings! the second one is maybe a bit to high-tech but i would love to see it in the game.
also i personally think there i no need for any antennas. had someone ever seen a special force member with a antenna on the helmet?  :)
i dont think so. so that isnt really realistic for me (but yes, it looks cool).

Bartleby:
hard to say whats realistic.... especially in a game with aliens. humans may adept new techniques... but i also think that the paint in the middle is more comic-like. the others are great.
anyhow.... a bit science fiction is needed :).

remember what we were doing... 1990.. not that long ago:
- telephones uses a cable
- internet was well... invented
- there was no wikipedia
- today known countries werent born
- would u have kown that arnold schwarzenegger (conan the Barbarian) will be governor?
[@volker pispers - german comedian]

see also todays thoughts:
http://www.almc.army.mil/alog/issues/JulAug98/MS285.htm

Migel:
Hey gyus. I have an idea - for advanced armours use (with different skins) other head model. And I'm started to make one, but since you don't need my skin I don't know what to do with it. It is not fiished and not textured at all (i skin it with nano armour texture just to show you). Maybe you can use it somehow?

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