Development > Artwork
Armour types and their models - PHALANX
vedrit:
Like I said, a new human model is being made. For the best armor accuracy, wait for it, and tell us the file types you can use so we can send you a model.
Destructavator:
--- Quote from: TrashMan on April 11, 2009, 02:00:38 pm ---Just to make sure, I'd like to get my hands on the scene AND mmesh. If anything, at least Truespace will be able to open the mesh. Armors need improvement IMHO.
--- End quote ---
Somewhere on my hard drives I have a "base" human male model, high-detail, unclothed, from MakeHuman that I used when I started the models I'm currently working on, I shrink-wrapped and decimated copies of it for the earlier versions of the models I displayed in this forum more recently. If I dug it up and uploaded it, would that help at all?
I have two versions of the base model, one in obj format, the other is collada.
On the other hand, Vedrit is likely right, if the models are to be consistent, it might be a good idea to wait until I finish the un-armored, wearing-just-a-uniform and gear vest model first, to base it upon, I'm still working on it.
Edit: I believe Blender does indeed have an export plug-in for MAX, although I'd have to double-check.
Edit (2): Trashman, do you have any experience making heads/faces? I haven't made any new heads for the newer models I'm working on, I'm sure you (and anyone else interested) could certainly help out there.
TrashMan:
Actually no. I only worked on a human model once, and it was a power armor :P
I need to branch out more.
Josh:
My two cents on the topic, in keeping with my personal "one pic per visit" rule
Sorry, that's I'll I got for you guys.
Chriswriter90:
The only one I don't like is the middle one, it just doesn't feel right.
I think the other two are great though. I see them as a replacement for the standard armor at the beginning of the game.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version