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UFO:Alien Invasion
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Armour types and their models - PHALANX
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Topic: Armour types and their models - PHALANX (Read 91043 times)
BTAxis
Administrator
PHALANX Commander
Posts: 2607
Re: Armour types and their models - PHALANX
«
Reply #30 on:
February 12, 2009, 07:43:48 pm »
Can you add a screenshot?
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Mattn
Administrator
PHALANX Commander
Posts: 4831
https://github.com/mgerhardy/vengi
Re: Armour types and their models - PHALANX
«
Reply #31 on:
February 18, 2009, 10:07:03 pm »
once it's completed please attach the updated skins, too
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Migel
Rookie
Posts: 95
Re: Armour types and their models - PHALANX
«
Reply #32 on:
February 21, 2009, 03:10:00 pm »
I'v finished!!! Here is my reskin for Nanocomposite Armour.
I call it Alien Technology Armour. Plastic, carbon, alien material and original alien armor parts...
And i hope you will find use to it in next version...
[attachment deleted by admin]
«
Last Edit: February 21, 2009, 05:53:04 pm by MigelV
»
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BTAxis
Administrator
PHALANX Commander
Posts: 2607
Re: Armour types and their models - PHALANX
«
Reply #33 on:
February 21, 2009, 03:14:21 pm »
Can I just point out you didn't actually provide the skins?
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Migel
Rookie
Posts: 95
Re: Armour types and their models - PHALANX
«
Reply #34 on:
February 21, 2009, 03:19:54 pm »
There is some md2 in archive - it's an old models, but i switch them so models in glasses are still in the glasses (originaly they are NOT, and it pissing me off) and edit aliases because it is just one skin for the helmet - no point in 5 same textures.
[attachment deleted by admin]
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BTAxis
Administrator
PHALANX Commander
Posts: 2607
Re: Armour types and their models - PHALANX
«
Reply #35 on:
February 21, 2009, 03:40:45 pm »
I just meant you had only posted screenshots, not actual files. You've remedied that in subsequent posts, so never mind.
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Migel
Rookie
Posts: 95
Re: Armour types and their models - PHALANX
«
Reply #36 on:
February 21, 2009, 04:04:17 pm »
Sorry for misunderstanding
One more thing - 2 layers PSDs so you can "patch" any original skin you have and again switched md2 to fix glasses problem (now without aliase change) for original Nanocomposite Armour.
[attachment deleted by admin]
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Migel
Rookie
Posts: 95
Re: Armour types and their models - PHALANX
«
Reply #37 on:
February 21, 2009, 04:04:44 pm »
more
[attachment deleted by admin]
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Migel
Rookie
Posts: 95
Re: Armour types and their models - PHALANX
«
Reply #38 on:
February 21, 2009, 04:48:33 pm »
Ops... I have mistake with 1 texture in previous file - so reloading...
[attachment deleted by admin]
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Migel
Rookie
Posts: 95
Re: Armour types and their models - PHALANX
«
Reply #39 on:
February 21, 2009, 07:04:50 pm »
more
[attachment deleted by admin]
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Mattn
Administrator
PHALANX Commander
Posts: 4831
https://github.com/mgerhardy/vengi
Re: Armour types and their models - PHALANX
«
Reply #40 on:
February 21, 2009, 08:06:32 pm »
(fe-)male
alien
??
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Migel
Rookie
Posts: 95
Re: Armour types and their models - PHALANX
«
Reply #41 on:
February 21, 2009, 08:10:09 pm »
Quote
(fe-)malealien??
Alien Armour i mean =)
"Alien Technology Armour".
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Migel
Rookie
Posts: 95
Re: Armour types and their models - PHALANX
«
Reply #42 on:
February 26, 2009, 05:12:25 pm »
Hey, I just made sipmle cccp & yellow skins for power armour...
If you need it, i can change md2 aliases, but i'm not assured my model is up to date (i use v.2.2.1).
[attachment deleted by admin]
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BTAxis
Administrator
PHALANX Commander
Posts: 2607
Re: Armour types and their models - PHALANX
«
Reply #43 on:
February 26, 2009, 05:16:07 pm »
Please always use the data_source material to base additional work on. Refer to the wiki on how to use SVN.
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Migel
Rookie
Posts: 95
Re: Armour types and their models - PHALANX
«
Reply #44 on:
February 26, 2009, 05:29:47 pm »
I just check out 2.3 rev.22057 - texture is the same...
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UFO:Alien Invasion
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Armour types and their models - PHALANX