Development > Artwork

Armour types and their models - PHALANX

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Sean_E:
How about this as a suggestion for the Devs....
Lets treat the design and creation of Personal Body armor like the real military does.
It puts out a spec listing of what the end product must have and must do.
As an example:
Light Personal Body Armor:
- Must weigh less than 10 pounds unloaded
- Must have front and back protection from standard small and medium caliber rounds
- Must have attach points for pouches and accessories
- etc, etc, etc.

I think these more specific design criterias will be better suited to designing an end product than just saying, nano-composite armor derived from alien acquired technology. 

Just an idea.

Koa Bosk:
I dont know if you could use this for Combat Armor or Advanced Combat Armor. Dragon Skin Armor by Pinnacle. You might not be able to use the name but you could always change the name and still use the discription.
www.pinnaclearmor.com/body-armor/dragon-skin.php
en.wikipedia.org/wiki/Dragon_Skin_body_armor

Migel:
Sorry for oftop, but i'v got few questions about PALAX troops models
1) I'v found afro and chinise guy skins in head models, but they are not used in game - why?
2) Where is the script, generating new troops (i suggest it responsible for q.1)?
I'm a tiny painter, but in enough time can draw new skins, if that's a problem...

Mattn:

--- Code: --- models {
female {
soldiers/female body head01a 0
soldiers/female body head01b 0
soldiers/female body head01c 0
soldiers/female body head03a 0
soldiers/female body head03b 0
}

male {
soldiers/male body head01a 0
soldiers/male body head01b 0
soldiers/male body head02a 0
soldiers/male body head02b 0
soldiers/male body head03a 0
soldiers/male body head03b 0
}
}

--- End code ---

you can find this in team_*.ufo script files in base/ufos

the last number is the skin - but this skin must exists in the md2 file, too (just as a reference). if you can create new skins, please do it - i would be glad to add them to the md2 models and the script files to use them.

Migel:
By the way, why don't you like existing skins? As i see i's ready-to-use.

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