Development > Artwork
Armour types and their models - PHALANX
Destructavator:
Welcome back, Trashman,
The new soldier models actually got re-started once again (the source Blender files are in the SVN) but the previous base model wasn't thrown away - I'm sure we could use what you've done for something, it would be better to have a number of good models to pick and choose from, rather than not have enough (the latter is what we've been stuck with for a long time).
TrashMan:
Hehe..thanks.
I've been going over my project list and was "dear Lord, what the hell was I thinking? Gotta clean this list out."
So I started focusing on projects that can be completed first (in shortest amount of time). UFO :AI rates high on that list, given that a few models and texture tweaks is all I had planned.
I'm taking it slow over the weekend, but I expect to have one or two armor meshes done by the next weekend. Animating and mapping them - now that will take more time. Never really fiddled with animating human models...
Winter:
Would this be a bad time to point out that we already have an approved model for the Power Armour, albeit one that isn't yet completely animated?
Regards,
Winter
TrashMan:
But you don't have one for the ADVANCED Power Armor...unless I'm mistaken?
BTAxis:
The first post in this thread is up to date, so that would be correct.
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