Development > Artwork

Armour types and their models - PHALANX

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BTAxis:
Winter and I have decided on the set of PHALANX armours for UFO:AI. This set will be used in the final game. This means that we need models and animations for these armours, no more and no less.

* Combat Armour
Status: Done.
See http://ufoai.ninex.info/wiki/index.php/File:Player002.jpg

* Nanocomposite Armour
Status: Done, but we are not happy with the current model, and are looking for a replacement.
See http://ufoai.ninex.info/wiki/index.php/File:Player003.jpg

* Power Armour
Status: Work in progress. The model is finished, but it is not yet completely animated.
See http://ufoai.ninex.info/wiki/index.php/File:Male_powerarmour.jpg

* Advanced Combat Armour (proper name pending - I've used this one in the scripts now)
Status: Done - reskin by eleazar

* Advanced Nanocomposite Armour (proper name pending)
Status: Nothing finished. This could be a reskin of the standard Nanocomposite Armour, but a completely new model is welcome.

* Advanced Power Armour (proper name pending)
Status: Nothing finished. This could be a reskin of the standard Power Armour, but a completely new model is welcome.

* Jumpsuit (proper name pending)
Status: Nothing finished. We will need a new model for this one, possibly a modified version of the Advanced Power Armour. It should reflect the armour's limited flight ability.

eleazar:

--- Quote from: BTAxis on October 08, 2007, 12:23:07 am ---* Advanced Combat Armour (proper name pending)
Status: Nothing finished. This could be a reskin of the standard Combat Armour, but a completely new model is welcome.

* Advanced Nanocomposite Armour (proper name pending)
Status: Nothing finished. This could be a reskin of the standard Nanocomposite Armour, but a completely new model is welcome.

* Advanced Power Armour (proper name pending)
Status: Nothing finished. This could be a reskin of the standard Power Armour, but a completely new model is welcome.

--- End quote ---

I would recommend using relatively quick reskins to get the content in the game, playable and testable, but still request that new (or modified) models be done.

In what way are the 3 above "Advanced" over the initial version... i.e. how should they look different?

BTAxis:
If we can get different models, so much the better. We rely on volunteer artists, though, so it may not be that easy.

The exact way the advanced armours are different is not yet decided, but it would obviously be an alien design improved with human technology.

eleazar:

--- Quote from: BTAxis on January 29, 2008, 05:57:33 pm ---If we can get different models, so much the better. We rely on volunteer artists, though, so it may not be that easy.
--- End quote ---


--- Quote from: BTAxis on January 29, 2008, 05:57:33 pm ---The exact way the advanced armours are different is not yet decided, but it would obviously be an alien design improved with human technology.

--- End quote ---

So essentially the relationship between "combat armor" and "advanced combat armor" is that they are both light armors, but the technology does not necessarily have any similarities?

SpaceWombat:
The Power Armour looks cool  :o
but I had a short laugh on the batman ears  :D  ;)
The Jumpsuit should have a jet pack or something like this (C&C 3 Commando style)?

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