Development > Artwork

Miscellaneous Models

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Winter:

--- Quote from: Psawhn on October 16, 2007, 03:03:21 am ---Individual bullets out in front look a bit small and out of place, so I took 'em out. Maybe you guys could find a use for the above stills in the game? :)
--- End quote ---

Maybe you just need to enlarge the individual bullet standing in front of the drum. After all, it's only for reference.

Regards,
Winter

Psawhn:

--- Quote from: Winter on October 16, 2007, 08:41:38 pm ---Maybe you just need to enlarge the individual bullet standing in front of the drum. After all, it's only for reference.

Regards,
Winter

--- End quote ---

I suppose... I was thinking more along the lines of "hey, what's that magic bullet doing floating there?" because the models can be rotated in the view.

Psawhn:
Actually, looking back on it, a single bullet, normal size, floating in front doesn't quite look too bad.



All the source files can be found here:

https://webdisk.ucalgary.ca/~djetowns/public_html/misc_files/UFO_AI/shiva_ammo/


Something else I've been wondering of late is if it is actually better, for releasing 3D models, to go with GPL instead of Creative Commons. Looking at the licenses, GPL does not allow anyone to render stills of the models without also providing the source 3D files. Would it be better if I rereleased all my models under both GPLv2 and CC-attrib?


Edit: And, just 'cause I felt like it, I made a render of my stingray with a more detailed cockpit.

This one uses raytraced reflections for the canopy, and the struts holding the windows in place are actually modelled.

Winter:

--- Quote from: Psawhn on October 27, 2007, 08:09:48 pm ---Actually, looking back on it, a single bullet, normal size, floating in front doesn't quite look too bad.
--- End quote ---

Nope, looks pretty good to me! Someone please commit this.




--- Quote ---Edit: And, just 'cause I felt like it, I made a render of my stingray with a more detailed cockpit.

This one uses raytraced reflections for the canopy, and the struts holding the windows in place are actually modelled.

--- End quote ---

That's beautiful. If you could put some walls in there to hide the blue infinity, we should use it as a loading screen.

Regards,
Winter

Psawhn:
Heh heh, thanks. I probably should create a hangar for these kinds of shots - but maybe I could just import the map file, I wonder...

I was thinking about working on the alien wormhole device, but I'd like to know a couple things about it.

How large is it and the wormholes it creates? What is the bulk, or device-to-wormhole size ratio?

What shape is the wormhole?

Is the wormhole free-floating or connected to parts of the device?

Are there any specific kinds of glowy bits and colours in mind?

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