Development > Artwork
Miscellaneous Models
Psawhn:
I should probably help out more with the little stuff that needs doing. :)
Here's a fuel tank for the aircraft.
.blend: https://webdisk.ucalgary.ca/~djetowns/public_html/misc_files/UFO_AI/fuel_tank4.blend
.tga: https://webdisk.ucalgary.ca/~djetowns/public_html/misc_files/UFO_AI/FuelTank.tga
Winter:
--- Quote from: Psawhn on September 27, 2007, 08:20:36 pm ---I should probably help out more with the little stuff that needs doing. :)
Here's a fuel tank for the aircraft.
.blend: https://webdisk.ucalgary.ca/~djetowns/public_html/misc_files/UFO_AI/fuel_tank4.blend
.tga: https://webdisk.ucalgary.ca/~djetowns/public_html/misc_files/UFO_AI/FuelTank.tga
--- End quote ---
Hey, nice work, I like it.
Regards,
Winter
Psawhn:
SHIVA Cannon API Rounds:
The first image is using different polygon levels and a 128x128px texture. You guys can pick which is best. I can also work on putting them into a chain if you want.
The second is a fancy render that I felt like doing. :)
The switch from API to HEI is as simple as recolouring those bands, haha :D
BTAxis:
I like them! Nice job.
Winter:
--- Quote from: Psawhn on September 29, 2007, 08:37:56 am ---SHIVA Cannon API Rounds:
The switch from API to HEI is as simple as recolouring those bands, haha :D
--- End quote ---
Very nice work, my friend. Obviously the highest-poly one looks the nicest, but maybe we can use the others in a sort of LOD arrangement if we're incorporating graphical air combat in detail.
For the HEI rounds, I suggest changing the blue tip to orange. A belt would be handy as well, but I don't know how many polies that would be with the best one. :P
Regards,
Winter
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