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More Hoverbot
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Psawhn:
I'm still trying to fix this thing up. I completely reworked the UVs and redid the textures (helped along by Blender's render baking, which let me carry over the base colours from before.)
First of all, there was STILL some really damn ugly distortion on the turbines, even though I completely reworked those UVs with that in mind! I think the only way for me to get some decent detail on those things is for it to have its own 512x512px texture. (I did the math. Right now it uses up enough pixels to have its own 256x256px texture, and it still isn't enough.)
So instead, I opted to try to make the turbines nearly completely seamless. Aside from one little part in a corner in the rear, it seemed to work. Personally, I like the result.
Because I reworked the UVs, there's much less wastage of texture space - as a result, there should be a little bit less jagginess, but I don't know if it's noticeable. If you can still see some, I doubt it's blender's fault - the resolution I get from the texture is just too low. Despite using 512x512, the geometry is complex and there's a surprisingly lot of surface area to pack away.
Anyway, here's pictures of the newest version: (clickable thumbnails)
And the downloads are here:
https://webdisk.ucalgary.ca/~djetowns/public_html/misc_files/UFO_AI/hoverbot/hoverbot_lightcannon_final_RC2.blend
https://webdisk.ucalgary.ca/~djetowns/public_html/misc_files/UFO_AI/hoverbot/hoverbot_lightcannon_7.tga
https://webdisk.ucalgary.ca/~djetowns/public_html/misc_files/UFO_AI/hoverbot/hoverbot.anm
https://webdisk.ucalgary.ca/~djetowns/public_html/misc_files/UFO_AI/hoverbot/hoverbot_lightcannon_7.xcf
It's still fully animated and ready to be put into the game - the .anm file is valid for the animations in the .blend. Everything that's not on layer 1 can be ignored when exporting, too, and the entire bot is one mesh.
Here's hoping that this thing is pretty much done! I've put waay too many hours into this project than is healthy :D.
Mattn:
and what is the license? GPL or Creative Commons Attribution?
Psawhn:
Since the source files are going to be publicly available anyway, GPLv2 works I think.
Maybe I can go ahead and say that all future submissions by me to the UFO:AI project are released under the GPLv2 license, unless otherwise stated. That way there's less confusion?
Mattn:
ok, thanks
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