Development > Artwork

Idea - Storyline character models?

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Winter:
I've been toying with the idea of requesting models to be made for the storyline characters, such as Cdr. Navarre and Dr. Connor. I can easily draft up a number of detailed descriptions for them. This would also allow us to use them in cutscenes and such.

Anyone else think this is a good idea/worth the effort?

Regards,
Winter

Here is the list of descriptions:


Cdr. Paul Navarre
---
Hair: Black.
Eyes: Brown.
Skin colour: Mediterranean, of Italian/Spanish descent.
Features: Trim-bodied male. Has a sharp-edged, intelligent face with narrow deep-set eyes and a prominent nose.
Clothing: Wears a military uniform rather than a PHALANX one.


Dr. Connor
---
Hair: Brown.
Eyes: Blue.
Skin colour: Caucasian, British.
Features: Ordinary to thin build male. High cheekbones, hollow cheeks, large eyebrows. Has a permanent distracted expression on his face.
Clothing: Wears a scientist's smock and glasses.


Col. Ingrid Falkland
---
Hair: Blonde.
Eyes: Green.
Skin colour: Caucasian, British.
Features: Ordinary build female. Long face with strong bone structure. Narrow mouth with normal lips. Piercing eyes. Blonde eyebrows. Rigid, military bearing.
Clothing: Civilian clothing.


XO Abel S. Howard
---
Hair: Brown, bald on top.
Eyes: Brown.
Skin colour: Caucasian, American.
Features: Slightly overweight male, wide build. Has a face like an old bull; thick cheeks, broad nose, frowning brows over beady eyes.
Clothing: PHALANX uniform.


Cdr. (Air) Subakh al-Kuhar
---
Hair: Black.
Eyes: Brown.
Skin colour: Arabic.
Features: Ordinary build male. Prominent nose and eyebrows, face is otherwise plain. Wears a short black beard.
Clothing: PHALANX uniform.


Surgeon-Captain Helen Floydd
---
Hair: Black.
Eyes: Brown.
Skin colour: Black, Caribbean.
Features: Thin build female. Dark lips, thin black eyebrows, small nose and eyes. Has a very precise expression and general manner.
Clothing: PHALANX medic's uniform.


If any further info is required, just let me know.

sitters:

--- Quote from: Winter on August 27, 2007, 11:13:47 am ---I've been toying with the idea of requesting models to be made for the storyline characters, such as Cdr. Navarre and Dr. Connor. I can easily draft up a number of detailed descriptions for them. This would also allow us to use them in cutscenes and such.

Anyone else think this is a good idea/worth the effort?

Regards,
Winter

--- End quote ---

For me an good idea, then I know how they must look like and what they must have on details.
when i have an good description, its less work for me before the final model and texture is ready.

Willem

Zenerka:

--- Quote from: Winter on August 27, 2007, 11:13:47 am ---I've been toying with the idea of requesting models to be made for the storyline characters, such as Cdr. Navarre and Dr. Connor. I can easily draft up a number of detailed descriptions for them. This would also allow us to use them in cutscenes and such.

Anyone else think this is a good idea/worth the effort?

--- End quote ---
It is very nice idea because of various reasons, one of them is to make player familiar with faces of such main staff and use them in cutscenes, as you already wrote.

Winter:
Okay, I updated the first post with the descriptions. Looking forward to seeing the results!

Regards,
Winter

sitters:

First of all, I don't have the heads, I play with the texture and project it ( 2d projection ) on an head.

Its just for making a choice what type of head you like, I dint change the color of the eyes.



Willem












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