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Author Topic: SV_AssembleMap: Failed to assemble map  (Read 1852 times)

baba

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SV_AssembleMap: Failed to assemble map
« on: August 19, 2007, 10:33:20 am »
Hi!

rev: 10951
linux, 64bit

Code: [Select]
ExecuteString: 'map +ufocrashd ufo_harvester-grass'
SV_Map_f: assembly: 'ufo_harvester-grass'
Set server state to 0
------- Loading game.so -------
LoadLibrary (./base/game.so)
==== InitGame ====
------- Server Initialization -------
SpawnServer: +ufocrashd
Set server state to 0
SV_ParseAssembly: cvar replacement: rm_dropship
SV_ParseAssembly: cvar replacement value: +drop_firebird
numTiles: 6
numAssemblies: 18
********************
ERROR: SV_AssembleMap: Failed to assemble map (maps/ufocrashd.ump) (max-tries reached)

i started it again:

Code: [Select]

ExecuteString: 'map +ufocrashd ufo_harvester-grass'
SV_Map_f: assembly: 'ufo_harvester-grass'
Set server state to 0
------- Loading game.so -------
LoadLibrary (./base/game.so)
==== InitGame ====
------- Server Initialization -------
SpawnServer: +ufocrashd
Set server state to 0
SV_ParseAssembly: cvar replacement: rm_dropship
SV_ParseAssembly: cvar replacement value:
SV_ParseAssembly: warning - cvar value doesn't seam to be a valid tile id '' - set to default '+drop_firebird'
numTiles: 6
numAssemblies: 18
********************
ERROR: SV_AssembleMap: Failed to assemble map (maps/ufocrashd.ump) (max-tries reached)

the button for the automatic-mission is deactivated
« Last Edit: August 19, 2007, 10:40:41 am by baba »

Offline Mattn

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Re: SV_AssembleMap: Failed to assemble map
« Reply #1 on: August 19, 2007, 12:25:43 pm »
that's because currently the ufocrash assembly themes are not ready - we don't have all the needed maps right now