Technical support > Feature Requests
SV_AssembleMap: Failed to assemble map
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baba:
Hi!
rev: 10951
linux, 64bit
--- Code: ---ExecuteString: 'map +ufocrashd ufo_harvester-grass'
SV_Map_f: assembly: 'ufo_harvester-grass'
Set server state to 0
------- Loading game.so -------
LoadLibrary (./base/game.so)
==== InitGame ====
------- Server Initialization -------
SpawnServer: +ufocrashd
Set server state to 0
SV_ParseAssembly: cvar replacement: rm_dropship
SV_ParseAssembly: cvar replacement value: +drop_firebird
numTiles: 6
numAssemblies: 18
********************
ERROR: SV_AssembleMap: Failed to assemble map (maps/ufocrashd.ump) (max-tries reached)
--- End code ---
i started it again:
--- Code: ---
ExecuteString: 'map +ufocrashd ufo_harvester-grass'
SV_Map_f: assembly: 'ufo_harvester-grass'
Set server state to 0
------- Loading game.so -------
LoadLibrary (./base/game.so)
==== InitGame ====
------- Server Initialization -------
SpawnServer: +ufocrashd
Set server state to 0
SV_ParseAssembly: cvar replacement: rm_dropship
SV_ParseAssembly: cvar replacement value:
SV_ParseAssembly: warning - cvar value doesn't seam to be a valid tile id '' - set to default '+drop_firebird'
numTiles: 6
numAssemblies: 18
********************
ERROR: SV_AssembleMap: Failed to assemble map (maps/ufocrashd.ump) (max-tries reached)
--- End code ---
the button for the automatic-mission is deactivated
Mattn:
that's because currently the ufocrash assembly themes are not ready - we don't have all the needed maps right now
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