getting a consistent crash every time there is a base invasion
the moment I press on the weapon fire options button, it crashes
running on ubuntu linux 6.10
LoadLibrary (./base/game.so)
==== InitGame ====
------- Server Initialization -------
No civilian spawn points in this map or civilians deactivated
Created AI player (team 7)
-------------------------------------
Map: b/g/empty b/g/lab b/g/aliencont b/g/drop b/g/ufohangar b/g/ufohangar_l b/g/radar b/g/intercept b/g/workshop b/g/empty b/g/quarters b/g/entrance b/g/workshop b/g/quarters b/g/hospital b/g/storage b/g/teamroom b/g/workshop b/g/commando b/g/powerplant
pics
images
Unnamed has joined team 0
Unnamed has taken control over team 1.
Starting the game...
(player 0) It's team 1's round
Team 1 ended round, team 7's round started!
Team 7 ended round, team 1's round started!
CL_DoEndRound()... CL_SetDefaultReactionFiremode() will be called now
CL_DisplayFiremodes_f(2)... CL_SetDefaultReactionFiremode() will be called now
ufo: src/qcommon/cmodel.c:1969: CM_TransformedBoxTrace: Assertion `headnode < curTile->numnodes + 6' failed.
Received signal 6, exiting...