project-navigation
News
Download
Forum
Contribute
Media
FAQ
About
Contact
Personal tools
Login
Register
Welcome,
Guest
. Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
New board
Home
Help
Search
Login
Register
UFO:Alien Invasion
»
Technical support
»
Feature Requests
»
2.2 IR-Goggles
« previous
next »
Print
Pages: [
1
]
Go Down
Author
Topic: 2.2 IR-Goggles (Read 2317 times)
FelixFelix
Guest
2.2 IR-Goggles
«
on:
July 26, 2007, 04:41:55 pm »
Hi there,
little problem; in the 2.2 version, download today July 26th, the ir goggles can only be used in one direction...
otherwise, changes are cool! Keep going!
greatings
Felix
Logged
FelixFelix
Guest
2.2 IR-Goggles
«
Reply #1 on:
August 07, 2007, 08:13:56 pm »
I guess it does not have high priority, but when you are finished with the smokegrenades, would it be possible to create a mode where the soldier pays TUs to keep the IR goggles on and look into the smoke to shoot an alien who tries to pass it? Seems kinda cool to me...
Logged
Kindred
Guest
2.2 IR-Goggles
«
Reply #2 on:
August 09, 2007, 07:43:59 am »
FYI,
If you would like to use the IR goggles in any direction just move the goggles from your headgear to your hands (only take 1tu) then use it like you would a weapon point in the direction of desired scan and the aliens start to appear (if there are any in that direction). When finished place them back in the headgear slot (again only 1tu). It doesn't fix the issue but if you are in it for the game play it works fine for now.
Logged
FelixFelix
Guest
2.2 IR-Goggles
«
Reply #3 on:
August 09, 2007, 01:49:09 pm »
Thanks for answering, will do!
Greatings
Felix
Logged
Print
Pages: [
1
]
Go Up
« previous
next »
UFO:Alien Invasion
»
Technical support
»
Feature Requests
»
2.2 IR-Goggles