Technical support > Feature Requests

Signal 11, exiting - in end turn

(1/2) > >>

harrym:
Hi

I compiled the svn-version on July 30th and yesterday (revision 10434 it said).

On missions, when ending the turn, it quite often (the 30th version did it every time in Revelstoke) just plain quits and says something like this:


--- Code: ---
Team 7 ended round, team 0's round started!
Team 0 ended round, team 1's round started!
Unnamed ended his round
Team 1 ended round, team 7's round started!
Can't start shoot, LE not an actor
Can't shoot, LE is not an actor
Can't start shoot, LE not an actor
Can't shoot, LE is not an actor
Team 7 ended round, team 0's round started!
Team 0 ended round, team 1's round started!
Unnamed ended his round
Team 1 ended round, team 7's round started!
Received signal 11, exiting...

--- End code ---


I'm using Mandrake (2.6.17-5) pretty much in standard condition.

Any ideas?

Mattn:
it would be really cool if you could provide a backtrace - see the debugging section in our wiki for more infos on how to handle gdb if are not familiar with        it

best regards
martin

harrym:

--- Quote from: "Mattn" ---it would be really cool if you could provide a backtrace
--- End quote ---


from within gdb:


--- Code: ---
(gdb) run +set vid_fullscreen 0 +set vid_grabmouse 0
Starting program: /data4/home/esa/ufoai_svn/ufo +set vid_fullscreen 0 +set vid_grabmouse 0
Reading symbols from shared object read from target memory...done.
Loaded system supplied DSO at 0xbfffe000
[Thread debugging using libthread_db enabled]
[New Thread -1214118208 (LWP 29604)]
Adding game dir: ./base
using /home/esa/.ufoai/2.2-dev/base for writing
Adding game dir: /home/esa/.ufoai/2.2-dev/base
execing default.cfg
execing config.cfg
execing keys.cfg
..added 3 maps to the mapcycle
Console initialized.

------- sound initialization -------
Loading snd_sdl sound driver
Soundsystem: SDL.
SDL version: 1.2.11
SDL audio driver is "alsa".
Bits: 16
Frequency: 48000
Samples: 4096
Channels: 2
[New Thread -1215698016 (LWP 29607)]
sound sampling rate: 48000
------- Loading ref_glx -------

Program received signal SIG33, Real-time event 33.
[Switching to Thread -1215698016 (LWP 29607)]
0xbfffe410 in __kernel_vsyscall ()

--- End code ---


And no action after that. So could'nt even get into the game. This has worked as I've posted backtraces earlier.

Mattn:
please type:
handle SIG33 nostop
to gdb console before typing run

harrym:
Hi

Ok, here goes. This is from the Berlin-mission.


--- Code: ---
Unnamed has joined team 0
(player 0) It's team 1's round
Unnamed has taken control over team 1.
Unnamed ended his round
Team 1 ended round, team 7's round started!
Team 7 ended round, team 0's round started!
Team 0 ended round, team 1's round started!
Unnamed ended his round
Team 1 ended round, team 7's round started!

Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread -1214351680 (LWP 31160)]
0x080504b6 in CL_ActorDoShoot (msg=0x13a27888) at src/client/cl_actor.c:2580
2580                    S_StartSound(le->origin, le->entnum, SOUND_CHANNEL_ACTOR, sfx, DEFAULT_SOUND_PACKET_VOLUME, DEFAULT_SOUND_PACKET_ATTENUATION, 0);
(gdb) bt full
#0  0x080504b6 in CL_ActorDoShoot (msg=Error accessing memory address 0xbfb8af20: No such process.
) at src/client/cl_actor.c:2580
        sfx = (sfx_t *) Error accessing memory address 0xbfb8af10: No such process.
(gdb)

--- End code ---


HTH

Navigation

[0] Message Index

[#] Next page

Go to full version