Development > Artwork

Saracen Renders

<< < (2/2)

Psawhn:
Thanks. :)

I should add that it is by no means finished. There's potential for a lot of greebling/texture work inside the bay areas, perhaps with optimized internal bays for the landing gear. Plus, I've realized that the rear wheel bogie assemblies are probably too heavy for a fighter, so I'll probably replace them. On top of that, I have possible plans for fleshing out the cockpit, too. :)

I've also tweaked the images slightly.



Here is an image looking up at a flight of Saracens, but I'm not too happy with it. It looks even more boring than being behind the roar of the engines in the first one.



I've tweaked the heat distortion from the engines a bit, they didn't look quite pronounced enough. (I like the heat effect in the first picture the best, though.)


Edit: I didn't quite like that look, the heat blur is too, uh... 'tiny.' I broadened it out some, I think:

sitters:
Can you make an heat track on the air with an distortion filter, maybe looks nice.

Willem

Psawhn:
I don't think I quite know what you mean by that. I experimented with letting the heat effects go on long trails from the craft, but there was no visible difference that I could see on the sky.

However, it did seem to throw the contrails around a bit, and after some basic tweaking I got this:



Using the heat effects to distort the contrails makes it a bit better, thanks! :)

Navigation

[0] Message Index

[*] Previous page

Go to full version