Development > Artwork
Saracen Renders
Psawhn:
I've already posted these in the Loading Screens thread, but I would like some feedback on these.
I modified the saracen .blend file and textures a bit. ;) Among the features I added are:
Thruster fans, landing gear, and fan/gear/weapons bays.
Vectoring vanes for the main thrusters.
Topside thruster fans, and the open panels were closed in for aerodynamics. :)
The fans were inspired by the X/F-35 JSF. Combined with those and the rear vanes vectoring thrust downwards, the craft can do a short takeoff (just like documented in the wiki/ufopedia).
Hopefully I can make some more scenes, like a hangar equipping scene, and a takeoff/landing scene. :)
Winter:
--- Quote from: "Psawhn" ---I've already posted these in the Loading Screens thread, but I would like some feedback on these.
I modified the saracen .blend file and textures a bit. ;) Among the features I added are:
Thruster fans, landing gear, and fan/gear/weapons bays.
Vectoring vanes for the main thrusters.
Topside thruster fans, and the open panels were closed in for aerodynamics. :)
The fans were inspired by the X/F-35 JSF. Combined with those and the rear vanes vectoring thrust downwards, the craft can do a short takeoff (just like documented in the wiki/ufopedia).
Hopefully I can make some more scenes, like a hangar equipping scene, and a takeoff/landing scene. :)
--- End quote ---
Overall I like the stuff you changed, and . . .
--- Quote ---
--- End quote ---
HELL yes. That image is simply awesome.
The other one is a bit boring, I'm afraid. Maybe a different pose, like looking up at a flight of 3 Saracens far, far above?
That would also make a great perspective for viewing a PHALANX/UFO air battle.
The Saracen model already had landing gear, textured and everything -- what happened to that? It should be in SVN somewhere.
Regards,
Winter
Hoehrer:
--- Quote from: "Winter" ---HELL yes. That image is simply awesome.
--- End quote ---
Full ack 8)
--- Quote from: "Winter" ---The Saracen model already had landing gear, textured and everything -- what happened to that? It should be in SVN somewhere.
--- End quote ---
Yes, it's even the default view in the blender file (and there is an exported saracen.md2 and saracen_interceptor_flying.md2 file), so from the looks I guess Psawhn exchanged it with something different? :)
Overall very good work Psawhn - shall I add the new/changed model to svn if that is ok with everybody?
Werner
EDIT fixed bad sentence ;)
Psawhn:
You can add the files to svn if you want. :)
It's taking forever for them to upload to my webdisk for some reason, though... when they're up they'll be in this directory:
https://webdisk.ucalgary.ca/~djetowns/public_html/misc_files/UFO_AI/saracen_render/
Hoehrer:
Many thanks, I've added the files to svn.
When I have some time I'll try to create a new static low-poly version (with and without landing gear, but especially the latter is a lot better now 8)) out of it.
Werner
PS: Love your detailed work in the rigging btw. :)
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